Collision response of two object

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knonk
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Hi,
how can i find collision response between rectangle and circle like in this picture :


Diagram of a circle labelled M1 with a dashed arrow labelled V1 pointing up-left from its centre, and a green-outlined rectangle labelled M2 with a dash-dot arrow labelled V2 pointing down-right from its centre; the two shapes touch at the upper-right corner of the rectangle.


i want to identify the direction and magnitude of V1 vector and the V2 vector after they collided , does anyone have some idea about this ?
 
Attachments
  • Diagram of a circle labelled M1 with a dashed arrow labelled V1 pointing up-left from its centre, and a green-outlined rectangle labelled M2 with a dash-dot arrow labelled V2 pointing down-right from its centre, with the two shapes touching at a corner.
    a.jpg
    10.1 KB · Views: 586
Last edited:
Welcome to PF!

knonk said:
i want to identify the direction and magnitude of V1 vertex and the V2 vertex after they collided , does anyone have some idea about this ?

Hi knonk! Welcome to PF! :wink:

(your picture doesn't show any vertex marked V1 or V2 :confused:)

Show us what you've tried, and where you're stuck, and then we'll know how to help! :smile:
 
Okey, in this picture :

Diagram of two bodies before a collision: a black-outlined circle labelled M1 with a dashed blue arrow labelled V1 pointing up and to the left, and a green-outlined rectangle labelled M2 with a dash-dot blue arrow labelled V2 pointing down and to the right.

With :
+ V1 : initial velocity vector of Circle
+ M1 : mass of Circle
+ V2 : initial velocity vector of Rectangle
+ M2 : mass of Rectangle

i want to identify the direction and magnitude of V1 vector and the V2 vector after they collided, does anyone have some idea about this ?
 
Last edited:
Hi knonk! :smile:

(ah, you meant "vector", not "vertex"!)
knonk said:
i want to identify the direction and magnitude of V1 vector and the V2 vector after they collided, does anyone have some idea about this ?

On this forum, the idea is that you do the work, and we give you hints :wink:, so …

Show us what you've tried, and where you're stuck, and then we'll know how to help! :smile:
 
Please look at this picture :

Diagram of a circle and a square before collision, each with its own x-y axes and a velocity vector: V1 with components V1x and V1y, and V2 with components V2x and V2y, with angle β between the centre line and V2x.


First, we consider that :
+ v1i : veloc vector of circle BEFORE they collide
+ v2i : veloc vector of rectangle BEFORE they collide
+ v1f : veloc vector of circle AFTER they collide
+ v2f : veloc vector of rectangle AFTER they collide​

How to find V1f and V2f

*Before the collision
+Momentum of the objects:
p1i = m1*v1i
p2i = m2*v2i
Pi = p1i+p2i​
+Kinetic energy of the objects:
ke1i = (1/2)*m1*v1i2
ke2i = (1/2)*m2*v2i2
KEi = ke1i+ke2i​
*After the collision
p1f = m1*v1f
p2f = m2*v2f
Pf = p1f+p2f​
+Kinetic energy of the objects:
ke1f = (1/2)*m1*v1f2
ke2f = (1/2)*m2*v2f2
KEf = ke1f+ke2f​
*Apply the law of the conservation of momentum
Pi = Pf = P
m1*v1i+m2*v2i = m1*v1f+m2*v2f
KEi = Kef
(1/2)*m1*v1i2+(1/2)*m2*v2i2 = (1/2)*m1*v1f2+(1/2)*m2*v2f2​
*Rearranging and combining the two equations above, we get the following:
v1i-v2i = v2f-v1f
V = v1i-v2i
So,
v1f = v2f-V​
*Using the above equation with the equation for P, we get the final results:
v2f = (P+V*m1)/(m1+m2)
v1f = v2f-v1i+v2i
​
So we know the way how to find V1f and V2f,and we have this :
V1i = V1;
V2i = V2;​
And m1,m2, so we can find v1f,v2f
But seem they have something wrong but i don’t know,
Uhm,Hope u can tell me. Thanks a lot.
 
Attachments
  • Diagram of two objects before a collision: a black dot on a square region with x and y axes and velocity V2 split into V2x and V2y with angle β, and a circle with axes showing velocity V1 split into V1x and V1y.
    collision1.jpg
    10.3 KB · Views: 493
When I see the picture, I feel that both rectangular block and circular block must possesses translational and rotational motion.