Comparing RISC vs x86 for Gaming Performance

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The discussion highlights the performance differences between gaming on MACs and PCs, with a consensus that PCs generally outperform MACs. It notes that while consoles, including the upcoming Xbox, are moving towards RISC architecture similar to MAC processors, PC gaming predominantly utilizes x86 architecture. The preference for RISC in consoles is attributed to cost factors and the dominance of Intel and Microsoft in the desktop market, which limits software compatibility and support for alternative architectures like PowerPC. Despite Power CPUs being more expensive, they offer superior floating-point performance, suggesting a potential shift towards RISC in high-performance gaming machines.
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This was brought up in another thread but I believe it derserves it's own.

When comparing a game on the MAC and on a PC most gamers will say the PC performs better. However most consoles are based in the same processor that the MAC has. Even Xbox is changing from Pentium to POWER in their next console.

Why does console gaming favor RISC whereas computer gaming favors x86?
 
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Both chips are going to be comparable, but the main reason would have to be price. Also, it doesn't help that Intel and Microsoft have a stranglehold on the desktop market. Intel has exclusive deals with all the top brand manufucters whilte Microsoft would be unwilling to port windows to the PPC platform due to software compatability issues.
 
FulhamFan3 said:
This was brought up in another thread but I believe it derserves it's own.

When comparing a game on the MAC and on a PC most gamers will say the PC performs better. However most consoles are based in the same processor that the MAC has. Even Xbox is changing from Pentium to POWER in their next console.

Why does console gaming favor RISC whereas computer gaming favors x86?

Power CPU is more expensive but it has higher performance than x86, especially in the FP performance, maybe this is the trend CPU in advanced gaming machines!
 
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