Computer graphics taken to the extreme

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SUMMARY

The discussion centers on the impressive capabilities of real-time graphics generated using the Unity engine. Participants express astonishment at the performance, noting that the graphics appear to be pre-rendered despite being generated on the fly. Concerns are raised about the hardware requirements, with speculation that maintaining a constant 60fps is currently unfeasible. The conversation also draws a parallel to the game Crysis, suggesting that future advancements in PC hardware will be necessary to achieve such high-quality graphics consistently.

PREREQUISITES
  • Understanding of real-time rendering techniques in computer graphics
  • Familiarity with the Unity engine and its capabilities
  • Knowledge of frame rate performance metrics, specifically 60fps
  • Awareness of hardware specifications relevant to gaming performance
NEXT STEPS
  • Research advancements in Unity engine graphics rendering techniques
  • Explore hardware requirements for high-performance gaming, focusing on GPUs
  • Learn about frame rate optimization strategies in real-time applications
  • Investigate the evolution of graphics in games, particularly the Crysis series
USEFUL FOR

Game developers, graphics programmers, hardware enthusiasts, and anyone interested in the future of real-time rendering technology.

ElliotSmith
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I thought this was pre-rendered, but it's a real-time benchmark using the unity engine.

 
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That's pretty impressive for being generated on the fly.
 
Mark44 said:
That's pretty impressive for being generated on the fly.

I'm not sure what hardware this test was ran on, but I doubt it was able to maintain a constant 60fps.

It will take at least several future generations of PC hardware before it's possible to smoothly run such crazy advanced graphics.

This is what the game Crysis would look like if it ever grew up.
 
awesome!
 

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