ElliotSmith
- 167
- 104
I thought this was pre-rendered, but it's a real-time benchmark using the unity engine.
The discussion centers on the impressive capabilities of real-time graphics generated using the Unity engine. Participants express astonishment at the performance, noting that the graphics appear to be pre-rendered despite being generated on the fly. Concerns are raised about the hardware requirements, with speculation that maintaining a constant 60fps is currently unfeasible. The conversation also draws a parallel to the game Crysis, suggesting that future advancements in PC hardware will be necessary to achieve such high-quality graphics consistently.
PREREQUISITESGame developers, graphics programmers, hardware enthusiasts, and anyone interested in the future of real-time rendering technology.
Mark44 said:That's pretty impressive for being generated on the fly.