Computer Science Career with Physics - Aaron

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Discussion Overview

The discussion centers around the potential career paths that combine physics and computing, particularly from the perspective of a Grade 11 student interested in both fields. Participants explore various applications of physics within the computing industry, including simulation jobs and roles in computer engineering.

Discussion Character

  • Exploratory
  • Technical explanation
  • Conceptual clarification
  • Debate/contested
  • Homework-related

Main Points Raised

  • Some participants suggest that a background in physics can be beneficial for careers in simulation jobs, particularly in entertainment industries like video games and movies.
  • Others argue that computational work in physics is important for accurate simulations in various fields, which can save costs in product development and design optimization.
  • A participant mentions that understanding mathematics is crucial for writing physical simulators, highlighting the importance of numeric analysis, vector calculus, and linear algebra.
  • There is a suggestion that pursuing engineering, particularly electrical or mechanical, could provide valuable skills applicable to computing careers.
  • Some participants emphasize the importance of gaining more exposure to both physics and computing to better understand potential career paths.
  • One participant expresses enthusiasm for simulation jobs in video games, indicating a personal interest in combining physics with computing in that context.

Areas of Agreement / Disagreement

Participants generally agree that there are various ways to integrate physics into a computing career, but there are multiple competing views on the specific paths and the importance of further exposure to both fields. The discussion remains unresolved regarding the best approach for the individual in question.

Contextual Notes

Participants note the importance of foundational knowledge in physics and mathematics, but there are no consensus statements on specific career recommendations or pathways.

Who May Find This Useful

This discussion may be useful for students considering careers that intersect physics and computing, as well as educators and professionals in related fields looking to understand the perspectives of students entering these disciplines.

nobodyuknow
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Hey all,

I'm currently in Grade 11, studying Mathematics B and Physics. I have not studied Physics before but find a great interest and determination to study and achieve well in the subject.

I'm interested in getting a career in the computing industry, but perhaps, because I am studying Physics as well, is there some way I can use Physics for a job in the computing industry.

Thank you very much!

~ Aaron
 
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Hi, could you be a little more specific on your question? How much physics have you had, mechanics? EM? There's plenty of ways to use physics in computers, such as a computer engineer. We need a bit more information to give you a better answer!
 
I haven't done any Physics at all, and at the very basics of learning it. I'm currently studying Physics in grade 11 looking at Nuclear Technology.

Basically, I plan to keep studying Physics until end of grade 12 (2 Years of Physics).

~A.
 
nobodyuknow said:
Hey all,

I'm currently in Grade 11, studying Mathematics B and Physics. I have not studied Physics before but find a great interest and determination to study and achieve well in the subject.

I'm interested in getting a career in the computing industry, but perhaps, because I am studying Physics as well, is there some way I can use Physics for a job in the computing industry.

Thank you very much!

~ Aaron

You could get into simulation jobs like say the entertainment industries (video games, movies, commercials etc).

There is a lot of computational work that involves a physics knowledge base. There are simulation type jobs outside of "entertainment" where the importance of the accuracy of the simulation is a lot greater and is important in saving for example money for development of a new product or to optimize a specific design.

There are a range of job titles that fit this description and I'm sure people that do this work could give you more information if they are reading.

For entertainment for which I did a brief stint, understanding the math is more important than simply generating it from either copying code or tweaking things without really knowing what's going on. Writing physical simulators requires a lot of knowledge in numeric analysis, vector calculus, linear algebra, computer graphics and other fields where you are really implementing a lot of math and methods to do complicated simulations.

While math and physics is a good degree I would probably also recommend strands of engineering heavy in math like electrical or mechanical. The applied nature of these strands makes them well suited to gaining the sorts of skills you need for these areas and gives you something good to fall back on. You could take a few math courses to fill in the gaps if they didn't offer it but you'll find that once you know for example vector calculus and linear algebra along with analysis (numeric and real) that things like NURBS and subdivision surfaces become more intuitive and understandable than without the math background.
 
nobodyuknow said:
I'm interested in getting a career in the computing industry, but perhaps, because I am studying Physics as well, is there some way I can use Physics for a job in the computing industry.

Yes. The jobs available depend on what you mean by 'computing industry'. If you mean 'a job using computers', then you'll find that there are hundreds of jobs using computers nowadays, many of which are open to physicists. Physicists are desirable employees for many industries because we're good at problem solving and modelling. Both of these attributes tie in nicely with things like programming and design.

If you mean actually building or designing computers, then you might want to look at computer engineering or electrical engineering when the time comes to apply to university.
 
My advice is to get a bit more exposure to physics and computers. See what its all about. While you may enjoy physics now, this is your first class, and your interests may change due to the fact that you are in Grade 11. I'm all for physics though! Once you're a little more grounded in what physics/computers is all about, you can explore those careers we have mentioned. Check online, check for interviews, etc. Ask questions in PF, we have lots of those people here.
 
I liked Chiro's idea of simulation jobs such as video games, movies and stuff. Video games are a passion so working in that area of Computing whilst implying Physics at the same time.

Thanks all for the help!
 

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