Construct Mobius Transform Easily: Step-by-Step Guide

  • Thread starter Thread starter cheeez
  • Start date Start date
  • Tags Tags
    Transform
Click For Summary
Constructing a Möbius transformation can be achieved by using a theorem that allows mapping any three points in the plane to any other three points. The standard approach is to map points (a, b, c) to (0, 1, ∞) using the transformation f(z) = ((z-a)(b-c))/((z-c)(b-a)). For specific transformations, such as mapping the unit disk to the right half-plane, one can set points like -i and i to correspond with boundary points like 0 and ∞. Additionally, Möbius transformations can be composed to achieve more complex mappings, such as transforming the unit disk to a region below a line defined by y = ax + b. Understanding these principles allows for easier construction of various Möbius transformations.
cheeez
Messages
20
Reaction score
0
How do you construct mobius transform easily? is there a certain way to go about it or is it by inspection and experience. for ex. construct one from unit disc to left half plane or to right half plane, or below a certain y=ax+b line or something of the sort.
 
Physics news on Phys.org
any ideas
 
It is very easy. There is a theorem that says there is a mobius transformation to take any three points on the plane to any three other points. Typically, we take (a,b,c) to (0,1,\infty), because this transformation has the simple form:

f(z) = \frac{(z-a)(b-c)}{(z-c)(b-a)}

If you want to find a transformation that takes (a,b,c) to (a',b',c'), just find

f: (a,b,c)\rightarrow(0,1,\infty)
g: (a',b',c')\rightarrow(0,1,\infty)

then find the inverse of g so

f \circ g^{-1}: (a,b,c)\rightarrow(a',b',c') (LaTeX is not coming out right, this should read "f on g-inverse"

So say you want to take the unit disk to the right half plane. You want -i and i to go to points on the boundary such as 0 and \infty, and 0 go to a point in the right half plane such as 1. So

f(z) = \frac{(z+i)(0-i)}{(z-i)(0+i)}

You can check that this takes any point on the unit circle to the imaginary axis, and any point inside to the RHP.

Keep in mind that you can compose mobius transformations, so for example, to take the unit disk to the area under ax+b, you can find the transformation that takes the unit disk to the lower half plane, then find one to take the real line to the line ax+b.
 
Last edited:

Similar threads

  • · Replies 1 ·
Replies
1
Views
2K
  • · Replies 20 ·
Replies
20
Views
4K
  • · Replies 1 ·
Replies
1
Views
2K
  • · Replies 11 ·
Replies
11
Views
1K
  • · Replies 5 ·
Replies
5
Views
2K
  • · Replies 4 ·
Replies
4
Views
4K
  • · Replies 9 ·
Replies
9
Views
2K
  • · Replies 2 ·
Replies
2
Views
3K
Replies
2
Views
1K
  • · Replies 24 ·
Replies
24
Views
6K