Construct Mobius Transform Easily: Step-by-Step Guide

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SUMMARY

The discussion focuses on constructing Möbius transformations, specifically how to map points from the unit disk to the right half-plane or below a line defined by y=ax+b. It establishes that any three points can be transformed to any other three points using the formula f(z) = (z-a)(b-c)/((z-c)(b-a)). The process involves finding the transformation f for the initial points and the transformation g for the target points, then composing these transformations to achieve the desired mapping.

PREREQUISITES
  • Understanding of Möbius transformations
  • Familiarity with complex analysis concepts
  • Knowledge of function composition
  • Basic proficiency in LaTeX for mathematical expressions
NEXT STEPS
  • Study the properties of Möbius transformations in complex analysis
  • Learn how to derive specific transformations for given points
  • Explore the application of Möbius transformations in conformal mapping
  • Investigate the inverse of Möbius transformations and their compositions
USEFUL FOR

Mathematicians, students of complex analysis, and anyone interested in advanced geometric transformations will benefit from this discussion.

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How do you construct mobius transform easily? is there a certain way to go about it or is it by inspection and experience. for ex. construct one from unit disc to left half plane or to right half plane, or below a certain y=ax+b line or something of the sort.
 
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any ideas
 
It is very easy. There is a theorem that says there is a mobius transformation to take any three points on the plane to any three other points. Typically, we take (a,b,c) to (0,1,\infty), because this transformation has the simple form:

f(z) = \frac{(z-a)(b-c)}{(z-c)(b-a)}

If you want to find a transformation that takes (a,b,c) to (a',b',c'), just find

f: (a,b,c)\rightarrow(0,1,\infty)
g: (a',b',c')\rightarrow(0,1,\infty)

then find the inverse of g so

f \circ g^{-1}: (a,b,c)\rightarrow(a',b',c') (LaTeX is not coming out right, this should read "f on g-inverse"

So say you want to take the unit disk to the right half plane. You want -i and i to go to points on the boundary such as 0 and \infty, and 0 go to a point in the right half plane such as 1. So

f(z) = \frac{(z+i)(0-i)}{(z-i)(0+i)}

You can check that this takes any point on the unit circle to the imaginary axis, and any point inside to the RHP.

Keep in mind that you can compose mobius transformations, so for example, to take the unit disk to the area under ax+b, you can find the transformation that takes the unit disk to the lower half plane, then find one to take the real line to the line ax+b.
 
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