Creating a Board game and finding the Prob. of Winning

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SUMMARY

The discussion focuses on creating a board game that involves rolling two dice and flipping a coin to determine movement across 50 squares. The objective is to calculate the theoretical probability of winning and the expected value of the game. Participants suggest using simulations in Excel, employing the formula CEILING(6*RAND()) or RANDBETWEEN(1,6) for dice rolls, to approximate the winning probability. The exact probability of winning is estimated to be around 67%, based on college-level probability theory.

PREREQUISITES
  • Understanding of basic probability concepts
  • Familiarity with coin flipping and dice rolling mechanics
  • Basic Excel skills for running simulations
  • Knowledge of expected value calculations
NEXT STEPS
  • Research how to implement Monte Carlo simulations in Excel
  • Learn about calculating expected value in probability games
  • Study college-level probability theory related to games of chance
  • Explore advanced Excel functions for statistical analysis
USEFUL FOR

This discussion is beneficial for high school students studying probability and statistics, game designers interested in mechanics and probability calculations, and educators looking for practical examples to teach these concepts.

Carson888
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hey, I'm in a grade 12 probability and statistics class, and I've been assigned to create a board game and calculate the probability of winning. All my ideas get to complicated and I am finding my self confused so I am trying to keep it relatively simple. It is a board game where the first person to the finish will win, which has 50 individual squares to travel through. You roll two die, and move along through each space accordingly. When you land on a spot you flip a coin. If it lands on heads you move forward a square, and if tails, back one. I am suppose to calculate the theoretical probability of winning and the expected value... can anyone offer any help on how to do this? PS. when you reach the end you do not flip a coin and any roll over the amount of spaces you needed to reach the end still counts as a win.
 
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psps i don't want the work done i would just like any ideas to help
 
You could try finding an approximate answer by running some simulations with a random number generator. For example in Excel the formula for a dice roll would be something like ceiling(6*rand()) or randbetween(1,6). It might be tricky to program but once you've set up a single game just get it to repeat many times and count the proportion where player 1 wins.

The probability can also be calculated exactly with the aid of some college-level theory and a computer (about 67%).

Good luck!
 

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