Creating a Cooling System for Xbox 360 - James' Guide

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James is seeking advice on creating a cooling system for his Xbox 360, proposing to use four fans that activate when the console exceeds room temperature. He plans to incorporate a thermistor and an automatic switch for this setup. However, some participants suggest that a thermostat may be unnecessary due to the console's consistent power output, which requires a stable cooling solution. They recommend using a thermometer strip inside the case and a manual switch to control the fans based on seasonal temperature variations. Overall, the discussion emphasizes simplicity and adaptability in the cooling system design.
Jim2010
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I am looking to create a cooling system for my xbox 360, what I intend to do is have 4 fans in a set up underneath the console and once it becomes above room temperature the fans switch on and then once it drops to, or below room temperature the fans turn off.
I understand for this I will need to use a thermistor and some form of automatic swtich, but I was wondering if anybody could share some knowledge as to what exactly I will need and how to set up the circuit?

Thanks,
James
 
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Probably wouldn't bother with the thermostat.
The xbox is going to have roughly constant power output so for a given room temperature it will always need the same amount of cooling.
The only difference you might see is needing more fans in summer, less in winter - depending on how the weather changes where you live - and how much heating/AC you have in the house.
I would probably stick a fish tank style thermometer strip in the case and have a switch that let me turn on one/two/all the fans.
 
I do not have a good working knowledge of physics yet. I tried to piece this together but after researching this, I couldn’t figure out the correct laws of physics to combine to develop a formula to answer this question. Ex. 1 - A moving object impacts a static object at a constant velocity. Ex. 2 - A moving object impacts a static object at the same velocity but is accelerating at the moment of impact. Assuming the mass of the objects is the same and the velocity at the moment of impact...

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