Undergrad Curvature of 3D Graph on Point w/ Directional Vector

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SUMMARY

The curvature of a 3D graph z(x,y) can be analyzed using normal curvature, which depends on the direction of a directional unit vector on the tangent plane at a specific point. The formula for normal curvature can be derived from the concepts of Gaussian curvature and the gradient of the surface. For example, given the surface defined by z=sqrt(1-2*x^2-y^2) and a unit vector at the point (0,0,1) in the direction , the implementation of the normal curvature formula involves calculating the dot product of the gradient of z and the directional vector.

PREREQUISITES
  • Understanding of curvature in 2D graphs, specifically the formulas for first and second derivatives.
  • Familiarity with 3D surfaces and the concept of tangent planes.
  • Knowledge of Gaussian curvature and its implications in differential geometry.
  • Basic proficiency in vector calculus, particularly in calculating dot products and gradients.
NEXT STEPS
  • Study the concept of normal curvature in differential geometry.
  • Learn how to compute the gradient of a function in three dimensions.
  • Explore the relationship between Gaussian curvature and normal curvature.
  • Implement curvature calculations using software tools such as MATLAB or Python with NumPy.
USEFUL FOR

Mathematicians, physicists, and engineers interested in geometric analysis, particularly those working with 3D surfaces and curvature calculations.

kairama15
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TL;DR
Want to find curvature at a point on a 3d graph if the osculating circle is situated in a certain direction.
I know curvature (k) of a 2 dimensional graph y(x) is equal to y''/(1+(y')^2)^(3/2), were y' is the first derivative of y with respect to x, and y'' is the second derivative of y with respect to x.

Is there a formula for the curvature at a point on a 3 dimensional graph z(x,y)? The curvature will be dependent on which direction the curvature of the fitted osculating circle will face, so assume we care about the curvature going along the graph in the direction of the directional unit vector <a,b,c> where that unit vector is lying flat on the plane tangent to the graph at a point.
 
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Unfortunately no. Looking into this page more, I think what I'm looking for is normal curvature. I found a webpage with a formula:

http://wordpress.discretization.de/...ty-introduction-to-the-curvature-of-surfaces/

I'm not sure how to use it. Suppose I have a graph like z=sqrt(1-2*x^2-y^2) and had a unit vector at point (0,0,1) going in the direction <sqrt(2)/2,sqrt(2)/2,0>. Can I have a hand implementing the formula in the link? The formula is near the beginning of the article.
 
From your setting I see
\nabla z \cdot t
for
t=(1/\sqrt{2},1/\sqrt{2},0)
at x=0,y=0,z=1
may be a quantity you are looking for. It shows ratio of how high you climb on the surface for a horizontal direction t walk.
 
Relativistic Momentum, Mass, and Energy Momentum and mass (...), the classic equations for conserving momentum and energy are not adequate for the analysis of high-speed collisions. (...) The momentum of a particle moving with velocity ##v## is given by $$p=\cfrac{mv}{\sqrt{1-(v^2/c^2)}}\qquad{R-10}$$ ENERGY In relativistic mechanics, as in classic mechanics, the net force on a particle is equal to the time rate of change of the momentum of the particle. Considering one-dimensional...

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