I Curvature of 3D Graph on Point w/ Directional Vector

Click For Summary
The discussion revolves around finding the curvature at a point on a 3D graph z(x,y), particularly in the direction of a specified unit vector. The user references the curvature formula for 2D graphs and expresses interest in normal curvature for 3D surfaces. A specific example is given with the graph z=sqrt(1-2*x^2-y^2) and a unit vector at the point (0,0,1). The conversation highlights the need for assistance in implementing the curvature formula found in an external resource. The focus remains on understanding how to calculate curvature in the context of 3D surfaces using directional vectors.
kairama15
Messages
31
Reaction score
0
TL;DR
Want to find curvature at a point on a 3d graph if the osculating circle is situated in a certain direction.
I know curvature (k) of a 2 dimensional graph y(x) is equal to y''/(1+(y')^2)^(3/2), were y' is the first derivative of y with respect to x, and y'' is the second derivative of y with respect to x.

Is there a formula for the curvature at a point on a 3 dimensional graph z(x,y)? The curvature will be dependent on which direction the curvature of the fitted osculating circle will face, so assume we care about the curvature going along the graph in the direction of the directional unit vector <a,b,c> where that unit vector is lying flat on the plane tangent to the graph at a point.
 
Physics news on Phys.org
Unfortunately no. Looking into this page more, I think what I'm looking for is normal curvature. I found a webpage with a formula:

http://wordpress.discretization.de/...ty-introduction-to-the-curvature-of-surfaces/

I'm not sure how to use it. Suppose I have a graph like z=sqrt(1-2*x^2-y^2) and had a unit vector at point (0,0,1) going in the direction <sqrt(2)/2,sqrt(2)/2,0>. Can I have a hand implementing the formula in the link? The formula is near the beginning of the article.
 
From your setting I see
\nabla z \cdot t
for
t=(1/\sqrt{2},1/\sqrt{2},0)
at x=0,y=0,z=1
may be a quantity you are looking for. It shows ratio of how high you climb on the surface for a horizontal direction t walk.
 

Similar threads