Cylindrical to rectangular coordinates

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The discussion focuses on converting cylindrical coordinates to rectangular coordinates for a specific integral. The user struggles with setting up the integral correctly and understanding why the answer may have multiple parts. They receive guidance on how to visualize the conversion using diagrams and are encouraged to adjust the limits of integration appropriately. The importance of retaining all relevant limits and modifying them as necessary is emphasized. Overall, the conversation highlights the challenges of coordinate conversion in calculus and the value of visual aids in understanding the process.
violette
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Hi sorry,I still need some help on converting coordinates >.<

Set up an integral in rectangular coordinates equivalent to the integral

∫(0 ≤ θ ≤ \frac{∏}{2})∫(1 ≤ r ≤ \sqrt{3})∫(1 ≤ z ≤ √(4-r2)) r3(sinθcosθ)z2 dz dr dθ

Arrange the order of integration to be z first,then y,then x.

I manage to convert,however the answer has 2 parts and I only managed to get 1 part.How do I know if the answer will have more than 1 part?

thanks in advance!
 
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Hi again violette! :smile:

What did you convert?
What are parts 1 and 2?
Did you already try to make a drawing?
 
Hi I like Serena,really thanks so much for being so helpful =D

hmm...how do I draw with cylindrical coordinates?I only know how to make a drawing given rectangular coords >.<

this was what I got:
∫(0 ≤ z ≤ 1)∫(√(1-x2) ≤ y ≤ √(3-x2)∫(1 ≤ x ≤ √(4-x2-y2) z2xy dzdydx
 
violette said:
Hi I like Serena,really thanks so much for being so helpful =D

hmm...how do I draw with cylindrical coordinates?I only know how to make a drawing given rectangular coords >.<

Well, you draw in rectangular coordinates, but you add circles for constant r.

Here's an example:
CylindricalCoordinates_1001.gif



violette said:
this was what I got:
∫(0 ≤ z ≤ 1)∫(√(1-x2) ≤ y ≤ √(3-x2)∫(1 ≤ x ≤ √(4-x2-y2) z2xy dzdydx

But that's looking good! :smile:

You only seem to have switched x and z around in the limits or something.
And the limits (0 ≤ ° ≤ 1) are not right.

How did you get that?
 
omg thanks so much!The diagram made it easier for me to try on my own =)

Ah oopx,it should be this:
∫(0 ≤ x ≤ 1)∫(√(1-x2) ≤ y ≤ √(3-x2)∫(1 ≤ z ≤ √(4-x2-y2) z2xy dzdydx

Hmm,actually I got 3 values for x after all the conversion: 0,1 and \sqrt{3}.
But I used 0 and 1 because they are the limits that fitted y
 
violette said:
omg thanks so much!The diagram made it easier for me to try on my own =)

Ah oopx,it should be this:
∫(0 ≤ x ≤ 1)∫(√(1-x2) ≤ y ≤ √(3-x2)∫(1 ≤ z ≤ √(4-x2-y2) z2xy dzdydx

Hmm,actually I got 3 values for x after all the conversion: 0,1 and \sqrt{3}.
But I used 0 and 1 because they are the limits that fitted y

Yes, that's basically it.
The upper limit for x is still \sqrt{3}. You cannot just discard that part of the object.
However, the lower limit for y needs to be modified to 0 if it would otherwise be undefined.
In your diagram you should be able to see why that is.

You can write that for instance like √max(0, 1-x2) ≤ y ≤ √(3-x2).
 

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