Discussion Overview
The discussion revolves around identifying a specific scream noise from the PC game Doom, which participants believe has been reused in various movies and other media. The conversation explores the origins of the sound, its significance to players, and its presence in popular culture.
Discussion Character
- Exploratory
- Debate/contested
- Technical explanation
Main Points Raised
- One participant expresses a strong emotional connection to the scream from Doom, describing it as "the single most disgusting noise in the world" and seeks help in identifying it.
- Another participant suggests the scream might be the "Rosie O'Donnell scream," but this is not widely accepted.
- Some participants note that the scream is a well-known stock sound clip used by sound designers, though its original source remains elusive.
- One participant mentions that Doom sound effects are part of a shared effects library, linking to a specific sound effects website.
- Several participants confirm hearing the scream in various movies and games, asserting it is distinct from the Wilhelm scream.
- Another participant recalls a similar scream that ends with an "arrk" sound, questioning if it might be a fabrication of their memory.
- One participant identifies a specific sound effect related to a monster in Doom, linking it to the same effects library mentioned earlier.
- Another participant discusses their inability to recall the scream from Doom but associates it with other games like Starcraft.
- Some participants reflect on their memories of the scream, suggesting it may have appeared in other media, such as Jurassic Park.
Areas of Agreement / Disagreement
Participants generally agree that the scream is not the Wilhelm scream and that it has been used in multiple contexts. However, there is no consensus on its exact origin or its presence in specific media.
Contextual Notes
Some participants express uncertainty about their memories of the scream, indicating that it has been over a decade since they played Doom. There are references to sound effects libraries and the potential for copyright issues, but these points remain unresolved.
Who May Find This Useful
Individuals interested in sound design, video game history, or the cultural impact of sound effects in media may find this discussion relevant.