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Driver Car Seat Motion Mechanism

  1. Aug 1, 2010 #1
    Hi All,

    I'm working on a design of a seat for a simulator, the seat should include the motion mechanisms like the one in a car which Includes the slider, recliner, and the mechanism responsible for the vertical motion of the seat. So my question is
    I want to buy these mechanisms and integrate them into my design to save costs and time, however I can't find the companies who manufacture the required components. I searched on the net for 'slider' and 'recliner' however it didn't get me results of manufacturers. Does anyone know the name of the manufacturers of the mechanisms or how can I get them?
    Further, with regard to the mechanism responsible for the vertical motion of the seat, my biggest problem is that I don't know the technical name for this mechanism, if someone knows it will be very useful (to locate the manufacturers).

    Thanks,
    Yaniv
     
  2. jcsd
  3. Aug 1, 2010 #2
    A 'simulator'? What are you trying to achieve by this 'simulator?

    Are you simulating the movement of a car seat in a testing capacity, so just testing the acutal seat? Or is this a simulator to train a driver?
     
  4. Aug 2, 2010 #3

    Danger

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    Yaniv, one of my favourite sources of motors/activators is power seat mechanisms. I get mine from a local boneyard who occasionally has an "all you can carry out for $25" sale. If such a thing exists in your area, it's worth investigating.
     
  5. Aug 2, 2010 #4

    Mech_Engineer

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    I would look at existing designs for driving simulators before you design anything. You'll need to decide how many degrees of freedom you want, it can range from 2 to 6. The price of the simulator will rise dramatically based on the number of DOF.

    Most 2 DOF simulators I've seen basically roll the driver left and right, and tip forward and back. These two DOF's basically simulate acceleration, braking, and turning left/right. A 2-DOF rig is usually pretty easy to put together with a pair of linear actuators (usually electric, pneumatic, or hydraulic cylinders) and a U-joint pivot point. From there, you'll have to keep statics/dynamics in mind if you're wanting more DOF.

    A 6-DOF system would be set up with a Hexapod like a flight simulator. Probably overkill for a driving simulator (although there are a few). 2-DOF and 4-DOF are the most common kinds out there, 2-DOF can be <barely> affordable, 4-DOF cost as much as a car, 6-DOF cost as much as a house. Additionally, they're usually application-specific, meaning they only work with 1 or 2 racing games.
     
    Last edited: Aug 2, 2010
  6. Aug 3, 2010 #5

    Ranger Mike

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