Driver Car Seat Motion Mechanism

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Discussion Overview

The discussion centers around the design and integration of motion mechanisms for a driving simulator seat, specifically focusing on components such as sliders, recliners, and vertical motion mechanisms. Participants explore sourcing these components and considerations for simulator design.

Discussion Character

  • Exploratory
  • Technical explanation
  • Debate/contested
  • Homework-related

Main Points Raised

  • Yaniv seeks manufacturers for car seat motion mechanisms, specifically sliders, recliners, and vertical motion mechanisms, but struggles to find relevant sources.
  • One participant questions the purpose of the simulator, asking if it is for testing actual seats or for driver training.
  • Another participant suggests using power seat mechanisms from local boneyards as a cost-effective source for motors and actuators.
  • A different participant advises considering existing driving simulator designs, noting the importance of deciding on the number of degrees of freedom (DOF) which can range from 2 to 6, affecting both design complexity and cost.
  • It is mentioned that 2-DOF simulators typically simulate basic movements like acceleration and turning, while 6-DOF systems are more complex and expensive, often tailored for specific applications.
  • A link to a manufacturer website is provided as a potential resource for finding components related to driver seats.

Areas of Agreement / Disagreement

Participants express varying opinions on the design considerations for driving simulators, particularly regarding the number of degrees of freedom and the associated costs. No consensus is reached on the best approach to sourcing components or the optimal design for the simulator.

Contextual Notes

Participants mention the need for clarity on technical terms related to the mechanisms, and there is an acknowledgment of the complexity involved in designing a simulator with multiple degrees of freedom.

Who May Find This Useful

This discussion may be useful for individuals interested in simulator design, automotive engineering, or those looking to source components for similar projects.

Yaniv Mordeha
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Hi All,

I'm working on a design of a seat for a simulator, the seat should include the motion mechanisms like the one in a car which Includes the slider, recliner, and the mechanism responsible for the vertical motion of the seat. So my question is
I want to buy these mechanisms and integrate them into my design to save costs and time, however I can't find the companies who manufacture the required components. I searched on the net for 'slider' and 'recliner' however it didn't get me results of manufacturers. Does anyone know the name of the manufacturers of the mechanisms or how can I get them?
Further, with regard to the mechanism responsible for the vertical motion of the seat, my biggest problem is that I don't know the technical name for this mechanism, if someone knows it will be very useful (to locate the manufacturers).

Thanks,
Yaniv
 
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A 'simulator'? What are you trying to achieve by this 'simulator?

Are you simulating the movement of a car seat in a testing capacity, so just testing the acutal seat? Or is this a simulator to train a driver?
 
Yaniv, one of my favourite sources of motors/activators is power seat mechanisms. I get mine from a local boneyard who occasionally has an "all you can carry out for $25" sale. If such a thing exists in your area, it's worth investigating.
 
I would look at existing designs for driving simulators before you design anything. You'll need to decide how many degrees of freedom you want, it can range from 2 to 6. The price of the simulator will rise dramatically based on the number of DOF.

Most 2 DOF simulators I've seen basically roll the driver left and right, and tip forward and back. These two DOF's basically simulate acceleration, braking, and turning left/right. A 2-DOF rig is usually pretty easy to put together with a pair of linear actuators (usually electric, pneumatic, or hydraulic cylinders) and a U-joint pivot point. From there, you'll have to keep statics/dynamics in mind if you're wanting more DOF.

A 6-DOF system would be set up with a Hexapod like a flight simulator. Probably overkill for a driving simulator (although there are a few). 2-DOF and 4-DOF are the most common kinds out there, 2-DOF can be <barely> affordable, 4-DOF cost as much as a car, 6-DOF cost as much as a house. Additionally, they're usually application-specific, meaning they only work with 1 or 2 racing games.
 
Last edited:
www.jegs.com

http://www.jegs.com/webapp/wcs/stores/servlet/KeywordSearchCmd?Ne=1%2b2%2b3%2b1147708%2b1&Ntt=driver+seat&langId=-1&Ntk=all&storeId=10001&Jnar=0&catalogId=10002&N=1010481&Nty=0

good start to find manufacturers..Scat is one
 

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