Dynamics Module - Kinematics Problem

In summary: You might also be interested in these tutorials:Thanks for the reply.I had assumed that the question was saying that a is proportional to s, and after looking back at the lecture notes for this tutorial, I have been playing around with the idea that ifa = s thenv\frac{dv}{ds}=sRearranging and integrating:$$\int_{u}^{v} vdv = \int_{0}^{s} sds$$and solving for v:v= \sqrt{u^2+s^2}
  • #1
MechEngJordan
17
0
Hi,

I have an basic kinematics problem I can't seem to grasp -- hopefully someone can shed some light on it for me?

The acceleration, a, of an object is equal to a=s, where s is the
distance from the start position. Sketch a graph representing velocity
against distance, s, for the object if, at t=0, the velocity v=u and s=0.

[7 Marks]


This is particularly frustrating, as it appeared in a very early tutorial and the rest of the course has been fine...

Another example of essentially the same problem is:

The angular acceleration, α, of an object is given by α = 2ω, where ω is the angular velocity.

Sketch a graph representing angular velocity against angle, θ, rotated from the start position for the object if, at t = 0, the angular velocity ω = ωo and θ = 0.

[5 Marks]



Thanks for any help!
 
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  • #2
Welcome to PF;

a=s doesn't actually mean anything - the dimensions don't match for a start.

It could be trying to say that the acceleration, in this case, is proportional to the displacement.
In that case, it is not a constant and therefore this is not a kinematics problem. It's an exercise in drawing a v-s graph.

You need to figure the function v(s) - which you can approximate by starting at t=0 and using small time-steps δt during which the acceleration is treated as a constant. Find s(0), s(δt), s(2δt), etc. and the same for v. Plot them against each other.
 
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  • #3
Hello MechEngJordan

Welcome to Physics Forums! :smile:

MechEngJordan said:
Hi,

I have an basic kinematics problem I can't seem to grasp -- hopefully someone can shed some light on it for me?

The acceleration, a, of an object is equal to a=s, where s is the
distance from the start position. Sketch a graph representing velocity
against distance, s, for the object if, at t=0, the velocity v=u and s=0.

[7 Marks]


This is particularly frustrating, as it appeared in a very early tutorial and the rest of the course has been fine...

Let's just start with the first one.

So you have a differential equation,

[tex] \ddot s = s [/tex]
What are the solution to this type of differential equation? (Hint: it's a second order differential equation, so you can expect two solutions.) :wink:
 
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  • #4
Simon Bridge said:
Welcome to PF;

a=s doesn't actually mean anything - the dimensions don't match for a start.

It could be trying to say that the acceleration, in this case, is proportional to the displacement.
In that case, it is not a constant and therefore this is not a kinematics problem. It's an exercise in drawing a v-s graph.

You need to figure the function v(s) - which you can approximate by starting at t=0 and using small time-steps δt during which the acceleration is treated as a constant. Find s(0), s(δt), s(2δt), etc. and the same for v. Plot them against each other.

Thanks for the reply.

I had assumed that the question was saying that a is proportional to s, and after looking back at the lecture notes for this tutorial, I have been playing around with the idea that if

[tex]a = s [/tex]

then

[tex]v\frac{dv}{ds}=s[/tex]

Rearranging and integrating:

$$\int_{u}^{v} vdv = \int_{0}^{s} sds$$

and solving for v:

[tex]v= \sqrt{u^2+s^2}[/tex]

But I'm not sure how much further that has gotten me...
 
  • #5
collinsmark said:
Hello MechEngJordan

Welcome to Physics Forums! :smile:



Let's just start with the first one.

So you have a differential equation,

[tex] \ddot s = s [/tex]
What are the solution to this type of differential equation? (Hint: it's a second order differential equation, so you can expect two solutions.) :wink:

Hi,

Thanks for the welcome and reply!

This module hasn't used a second order ODE treatment for the problems -- so I hope that isn't what I'm expected to do... haha!
 
  • #6
MechEngJordan said:
Thanks for the reply.

I had assumed that the question was saying that a is proportional to s, and after looking back at the lecture notes for this tutorial, I have been playing around with the idea that if

[tex]a = s [/tex]

then

[tex]v\frac{dv}{ds}=s[/tex]

Rearranging and integrating:

$$\int_{u}^{v} vdv = \int_{0}^{s} sds$$

and solving for v:

[tex]v= \sqrt{u^2+s^2}[/tex]

But I'm not sure how much further that has gotten me...

Ummm, :uhh: I'm not sure what you did there, but that's not quite right. [Edit: actually, that might still be right. But there's a different approach.]

MechEngJordan said:
Hi,

Thanks for the welcome and reply!

This module hasn't used a second order ODE treatment for the problems -- so I hope that isn't what I'm expected to do... haha!

Well, you're going to have to solve second order ODEs for these types of problems. So you might want to review your differential equations when you get the chance.

But I'll give you a push for this problem. The independent solutions to the differential equation

[tex] \ddot s = s [/tex]
are
[tex] s_1(t) = Ae^{t} [/tex]
[tex] s_2(t) = Be^{-t} [/tex]
Since the differential equation is linear, the general solution is the linear sum of the independent solutions,

[tex] s(t) = s_1(t) + s_2(t) [/tex]

So now apply your initial conditions and solve for A and B.

(And while you're at it, you'll also benefit from reviewing the definitions of your hyperbolic functions such as sinh() and cosh().)
 
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  • #7
You were doing OK with post #4. A common trick to integrate this type of equation is multiply both sides by 2s'. Then you have
##s'' = s##
##2s's'' = 2s's##
##d/dt(s'^2) = d/dt(s^2)##
##s'^2 = s^2 + C##
which is what you got in #4.
You can find C from the initial conditions: ##s' = u## when ##s = 0##.

You have an equation connecting velocity ##s'## and distance ##s##. The question says "sketch a graph of velocity against distance." You don't need to do any more calculus - just draw the graph.

Finding ##s## and ##s'## as functions of time, as in post #6, doesn't really help here.

Note: If you go on to learn about the Lagrangian formulation of mechanics, you will find out that this "trick" to integrate the equation isn't really a trick. It comes from the physics of the situation - it's not just a bit of magic math.

Another note: If you have studied simple harmonic motion, that is a very similar differential equation, but with a sign changed: ##s'' + s = 0##.
 
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  • #8
collinsmark said:
Ummm, :uhh: I'm not sure what you did there, but that's not quite right. [Edit: actually, that might still be right. But there's a different approach.]



Well, you're going to have to solve second order ODEs for these types of problems. So you might want to review your differential equations when you get the chance.

But I'll give you a push for this problem. The independent solutions to the differential equation

[tex] \ddot s = s [/tex]
are
[tex] s_1(t) = Ae^{t} [/tex]
[tex] s_2(t) = Be^{-t} [/tex]
Since the differential equation is linear, the general solution is the linear sum of the independent solutions,

[tex] s(t) = s_1(t) + s_2(t) [/tex]

So now apply your initial conditions and solve for A and B.

(And while you're at it, you'll also benefit from reviewing the definitions of your hyperbolic functions such as sinh() and cosh().)

Thanks. I'll be sure to brush up on differential equations and hyperbolic functions so as to better tackle problems of this sort.

AlephZero said:
You were doing OK with post #4. A common trick to integrate this type of equation is multiply both sides by 2s'. Then you have
##s'' = s##
##2s's'' = 2s's##
##d/dt(s'^2) = d/dt(s^2)##
##s'^2 = s^2 + C##
which is what you got in #4.
You can find C from the initial conditions: ##s' = u## when ##s = 0##.

You have an equation connecting velocity ##s'## and distance ##s##. The question says "sketch a graph of velocity against distance." You don't need to do any more calculus - just draw the graph.

Finding ##s## and ##s'## as functions of time, as in post #6, doesn't really help here.

Note: If you go on to learn about the Lagrangian formulation of mechanics, you will find out that this "trick" to integrate the equation isn't really a trick. It comes from the physics of the situation - it's not just a bit of magic math.

Another note: If you have studied simple harmonic motion, that is a very similar differential equation, but with a sign changed: ##s'' + s = 0##.

That makes a lot of sense, thank you.

That approach from the Lagrangian formulation is really helpful.
 
  • #9
MechEngJordan said:
graph representing velocity
against distance
Oh, right. Velocity vs. distance. For some reason I kept reading that as velocity or distance vs. time. Sorry about that. Nevermind. :redface:
 

1. What is kinematics?

Kinematics is the branch of mechanics that deals with the study of motion without considering the forces that cause the motion. It involves the analysis of position, velocity, and acceleration of an object.

2. What is a dynamics module?

A dynamics module is a tool used in physics and engineering to analyze the motion of objects. It usually includes equations, graphs, and diagrams to help solve problems related to kinematics and other aspects of motion.

3. How do you solve a kinematics problem?

To solve a kinematics problem, you need to first identify the known and unknown variables, such as initial and final position, velocity, and acceleration. Then, use the appropriate equations to find the missing variables. It is important to draw a diagram and label all the variables to help visualize the problem.

4. What is the difference between kinematics and dynamics?

The main difference between kinematics and dynamics is that kinematics deals with the study of motion without considering the forces that cause the motion, while dynamics takes into account the forces and their effects on an object's motion.

5. What are some common kinematics equations?

Some common kinematics equations include the equations for displacement (Δx = v0t + ½at2), velocity (v = v0 + at), and acceleration (a = Δv/Δt). These equations can be used to solve problems involving constant acceleration, free fall, and projectile motion.

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