Engineering Music: Electrical Engineering Questions

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    Engineering Music
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SUMMARY

The discussion centers on the intersection of electrical engineering and music, emphasizing the critical role of digital signal processing (DSP) in modern music technology. Key advancements include the use of digital synthesizers, vocal pitch correction, and the migration of recording studios to home computers. A Bachelor's or Master's degree in Electrical Engineering with a focus on signal processing is recommended for those pursuing a career in this field. Practical skills such as coding in C for audio mixers and understanding linear systems theory are essential for success.

PREREQUISITES
  • Digital Signal Processing (DSP)
  • C programming for audio applications
  • Linear Systems Theory
  • Basic knowledge of audio recording techniques
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  • Explore advanced topics in Digital Signal Processing (DSP)
  • Learn about real-time audio processing techniques
  • Study the design and implementation of audio effects in C
  • Investigate the Audio Engineering Society resources and publications
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Musicians, electrical engineers, audio engineers, and anyone interested in the technical aspects of music production and sound design.

brewAP2010
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I recently posted a question, about mechanical engineering in music, and someone told me that most of the engineering done relating to music is on the Electrical Engineering side, I was wondering if anyone could give me some more information on the specifics of it? Like what exactly would you do?
 
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Well, I've been following pop music for 45 years now. Styles come and go, but signal processing has been ever-increasing in music technology.

It seems hard to believe that guitarists used to plug their guitar straight into an amplifier. Now it seems the average guitarist has half a dozen effect pedals, and some have way more. More processing is also moving into guitars, and into guitar amps. Digital simulations of vacuum tube guitar amps are at the point where some people prefer them.

Keyboards have mostly turned into digital synthesizers. They can generate simple waveforms into digital filters, trying to simulate various analog synthesizers, or they can play back recordings of actual instruments, or they can do a physical model of an actual instrument.

The recording studio has now migrated into a home computer. You have more capabilities at your finger tips than the Beatles ever had - you are only missing a good sounding room, some excellent microphones, and perhaps a spot of talent. OK, talent, that's tough, but there are multi-element microphones using signal processing coming in a few more years that should be pretty amazing.

Vocal pitch correction is everywhere - illustrating the fact that some inventions may be used for evil. Ultra-light weight power amplifiers enable any band to be far too loud without having to carry around hundreds of kilograms.

Electrical engineering has done all this. It's mostly digital signal processing these days. A Bachelor's in EE, or perhaps a Master's, specializing in signal processing would be my recommendation if you are seriously interested in these kinds of things. You also need ears, because frequently there is no way to measure results. Oh, you can compute a signal-to-noise ratio - but that doesn't necessarily tell you if something sounds good or bad. A minor in the Music Department at college would be a good idea. Or just spending a lot of time in a home studio, where one constantly faces the question of - is it a good sound? or a bad sound?

So what sorts of things might you be asked do at a job? Perhaps write some C code to run on a PC for an audio mixer, maybe bass, treble, and midrange controls. Maybe design a signal processor architecture to be implemented on a gate array, using enough bits to sound good, but not so many that the result is too expensive or too slow. How about a pitch estimator that has to work in real time. Or a digital model of a Maestro FZ-1A germanium fuzz box, that sounds spot on to the original.

There is some math involved - although the actual code is mostly adds, subtracts, and multiplies. (I've seldom been able to do a division - far too expensive.) Linear systems theory is what's behind all this. It had a reputation as an incomprehensible course at my school. Maybe it was, I didn't take it; I just picked it up on my own. You have to understand it well enough to just use it as another tool; that does take some time. I suppose I have been fortunate to have been given the time to study new things during the course of a project. I would also advise against excessive reliance on canned software packages, whose workings you don't really understand. If you have a serious math phobia, then this might not be such a good idea.

The bottom line is that you will spend most of your time writing code on a computer, occasionally playing some music to test things out, but sometimes getting bored enough to go online and try to encourage others to do the same. Seriously, though, I have found this a very nice career.
 
ok wow i can tell that you're reallly into it...I actually have a decent amount of experience with some of this stuff already. I started out on electric guitar and I have about half a dozen effects pedals, then I learned how to play piano so I purchased a keyboard, but mainly use it for like MIDI stuff and to practice, and I actually just recently bought a small home audio recording device and have begun to learn a little about that...but I definitely have a passion for music as well as engineering, so this is something I will seriously consider. Thank you so much for the information.
 
if you're interested in the signal processing aspects, consider subscribing to the music-dsp mailing list http://music.columbia.edu/cmc/music-dsp/ .

if you're into designing non-electronic instruments, then stay with ME instead of going EE.

in any case, consider joining the Audio Engineering Society http://www.aes.org/ .
 
o wow the Audio Engineering Society site has a lot of cool information...thank you so much
 

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