RobotGymnast
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What formula would one use to solve for delta d with regards to t, v1, a1, and constant J?
The discussion focuses on calculating delta d in jerk motion using the formula delta d = vt + (1/2)at² + (1/6)Jt³, where J represents constant jerk. Participants clarify that jerk is the derivative of acceleration and emphasize the importance of vector addition when considering pre-existing acceleration. The confusion arises from differing results when substituting physics equations, with one participant noting a discrepancy between ¼ Jt³ and 1/6 Jt³. Ultimately, integrating the equation for jerk motion twice confirms the latter as the correct formulation.
PREREQUISITESPhysics students, engineers, and anyone interested in advanced motion dynamics and kinematics, particularly those dealing with variable acceleration scenarios.
RobotGymnast said:What formula would one use to solve for delta d with regards to t, v1, a1, and constant J?
delta d = vt + (1/2)at[SUP]2[/SUP]