MHB Equation of a plane determined by three or four points in R4

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To find the equation of a plane in R4 determined by three or four points, it is essential to clarify whether the plane is a two-dimensional surface or a three-dimensional subspace. For a two-dimensional surface, defined by three points, the plane can be expressed using parametric equations with two parameters, leading to 12 linear equations to solve for the coefficients. Conversely, a three-dimensional subspace requires four points and three parameters, resulting in 16 linear equations for the coefficients. The generalized cross product can be utilized to find a normal vector in R4, which aids in determining the equation of a hyperplane. Solving the resulting equations can be effectively accomplished using methods like Gaussian elimination.
Rorschach
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How do you find the equation of a plane in determined by say three or four points in $\mathbb{R}^4$?

In $\mathbb{R}^{3}$ we would use the cross product to find normal vector, but that doesn't apply in $\mathbb{R}^4$.
 
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Exactly what do you mean by a "plane" in four dimensions? A two dimensional, flat, surface or a three dimensional, flat, subspace?

If you mean a two dimensional surface then it can be determined by three points. Calling the extra dimension "t", we can write the plane as x= Au+ Bv+ C, y= Du+ Ev+ F, z= Gu+ Hv+ I, t= Ju+ Kv+ L. That is, since it is two dimensional it can be written in terms of two parameters and since it is a plane those functions can be taken to be linear. Given three points, [math](x_1, y_1, z_1, t_1)[/math], [math](x_2, y_2, z_2, t_2)[/math] and [math](x_3, y_3, z_3, t_3)[/math], and taking parameters u and v such that the first point corresponds to u= 0, v= 0, the second to u= 1, v= 0, and the third to u= 0. v= 1 we have 12 linear equations
[math]x_1= C[/math]
[math]y_1= F[/math]
[math]z_1= I[/math]
[math]t_1= L[/math]
[math]x_2= A+ C[/math]
[math]y_2= D+ F[/math]
[math]z_2= G+ I[/math]
[math]t_2= J+ L[/math]
[math]x_3= B+ C[/math]
[math]y_3= E+ F[/math]
[math]z_3= H+ I[/math]
[math]t_3= K+ L[/math]
to solve for the 12 coefficients.

If you mean a three dimensional subspace of the four dimensional space you will need four points. A three dimensional subspace will require three parameters. Now we would write, in parametric equations
[math]x= Au+ Bv+ Cw+ D[/math]
[math]y= Eu+ Fv+ Gw+ H[/math]
[math]z= Iu+ Jv+ Kw+ L[/math]
[math]t= Mu+ Nv+ Ow+ P[/math].
Taking the four points to correspond to parameters u= v= w= 0; u= 1, v= w= 0; v= 1, u= w= 0; and w= 1, u= v= 0, we have a total of 16 linear equations to solve for the 16 coefficients.
 
Rorschach said:
How do you find the equation of a plane in determined by say three or four points in $\mathbb{R}^4$?

In $\mathbb{R}^{3}$ we would use the cross product to find normal vector, but that doesn't apply in $\mathbb{R}^4$.

Hi Rorschach,

There is a generalized cross product.
For 4 dimensions it is:
$$\mathbf n = \begin{vmatrix}a_1&a_2&a_3&a_4 \\ b_1&b_2&b_3&b_4 \\ c_1&c_2&c_3&c_4 \\ \mathbf e_1&\mathbf e_2&\mathbf e_3&\mathbf e_4\end{vmatrix} \tag 1$$
where $\mathbf e_i$ are the standard unit vectors, and where $|\cdot|$ denotes the determinant.
The result $\mathbf n$ is a vector that is perpendicular to $\mathbf a, \mathbf b$, and $\mathbf c$.

We can use it to find the equation of a hyperplane, which is a 3D plane in 4 dimensions.More generally, suppose $\mathbf v_1, ..., \mathbf v_k$ are the vectors that span a plane.
Then we can find the normal vectors by solving $\mathbf v_1 \cdot \mathbf n = 0, ..., \mathbf v_k \cdot \mathbf n = 0$.
Or in matrix notation:
$$\begin{bmatrix}\mathbf v_1 & ... & \mathbf v_k\end{bmatrix}^T\mathbf n = 0 \tag 2$$
We can solve it for instance with Gaussian elimination.
 
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