Equation of a plane (General and Point-Normal Form)

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SUMMARY

The discussion focuses on finding the equation of a plane using points P1(1,2,-1), P2(2,3,1), and P3(3,-1,2). Participants clarify that the equation can be expressed in the form ax + by + cz + d = 0, and emphasize the importance of including all variables, including d, in the augmented matrix for solving the system of equations. The recommended methods for solving include Gaussian elimination and the cross product to determine the normal vector. The final equation derived is 9x1 + x2 - 5x3 - 16 = 0, which can be simplified by dividing by 16 to match the book's format.

PREREQUISITES
  • Understanding of linear algebra concepts, specifically planes and their equations.
  • Familiarity with Gaussian elimination for solving systems of equations.
  • Knowledge of vector operations, particularly the cross product.
  • Ability to work with augmented matrices in linear algebra.
NEXT STEPS
  • Learn about the derivation of the point-normal form of a plane equation.
  • Study Gaussian elimination techniques in detail for solving linear systems.
  • Explore the properties and applications of the cross product in three-dimensional geometry.
  • Practice solving systems of equations using augmented matrices and determinants.
USEFUL FOR

Students and professionals in mathematics, particularly those studying linear algebra, as well as educators seeking to clarify concepts related to the equations of planes in three-dimensional space.

Damascus Road
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Hey all,
I'm trying to figure out an example from my Linear Algebra Book:

The question is as follows:
Find the equation of the plane passing through the points P1(1,2,-1), P2(2,3,1) and P3(3,-1,2)

It goes on to say it must satisfy this system, which is fine:

1 + 2b - c + d = 0
2a + 3b + c + d = 0
3a - b + 2c + d = 0

Then it just says, "solving for this system gives a=\frac{9}{16}t, b=-\frac{1}{16}t, c= \frac{5}{16}t, d=t "

To solve this system, would one include the d's in the matrix or leave them out?
What method would you recommend for solving this? (and then I can give it a shot)

Thanks in advance!
 
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You forgot to mention that you are assuming the equation of the plane (or any plane) can be written ax+ by+ cz+ d= 0! I wondered where a, b, c, and d came from!

Yes, of course you have to include d! You have to include all the variables. The equations you give are equivalent to
2b- c+ d= -1
2a+ 3b+ c+ d= 0
3a- b+ 2c+ d= 0
The augmented matrix for that system of equations is
\left[\begin{array}{ccccc}0 & 2 & -1 & 1 & -1 \\ 2 & 3 & 1 & 1 & 0 \\ 3 & -1 & 1 & 1 & 0\end{array}\right]
 
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Am I correct in thinking the Gaussian elimination would be the best choice, or is there a more efficient way I'm missing?
 
I recommend you instead use the point-normal form instead.

To find the normal, you can take the cross product n = (p2-p1)X(p3-p2). Then the condition that the normal is perpendicular to vectors on the plane means that (x-c)*n = 0 for points x and c on the plane.

Here is a diagram:
http://img259.imageshack.us/img259/7929/pointnormalformpy3.png
 
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Awesome, Maze! But where does the 1/16 come from then?
 
Have you tried
1) Solving the system of equations?
2) Reducing the matrix I gave you?
3) Taking the cross product as Maze suggested?

Doing any of those things will show you where the "1/16" came from. The point is that you have three equations in 4 unknown coefficients. You can solve for any three in terms of the other one. Here they chose to solve for a, b, c in terms of d and use d as the parametr.

Actually, it doesn't matter. If you define s to be "t/16", then, a= 9s, b= -s, c= 5s and d= 16s.
 
Yes! Doing the cross product I obtained (9,1,-5), lacking the denominator I need.
 
Hmm. here's what i get
p1=(1,2,1), p2=(2,3,1), p3 = (3,-1,2)

p2-p1=(1,1,0), p3-p2=(1,-4,1)

n = (p2-p1)X(p3-p2) = i(1-0) + j(0-1) + k(-4-1) = (1,-1,-5)

0 = n*(x-p1) = (1,-1,-5)*(x1-1, x2-2, x3-1) = x1-1-x2+2-5*x3+5
0 = x1 - x2 - 5*x3 + 6

This checks out with the 3 points, so it should be good.
 
Hey Maze,
sorry, I'm not following your last two steps.

What I did is set it up as a 2x3 matrix and solved for the three components.
I used the easy method of "crossing" out a column and then finding the three determinants.

This gives me the three numbers from before, but not the 1/16th...
 
  • #10
Maybe it will be easier to help if you can post your work so far.
 
  • #11
Sure,

I'm just using a trick from my linear algebra book:

taking the cross product of a 2x3

1 1 0
1 -4 1

The trick is, to get the x portion, cross out the first column and take the determinant. For the y, cross out the second column, for the z, cross out the third.

The three determinants I get are 9, 1, -5
 
  • #12
Recheck the determinants,
det(\begin{matrix}1 & 0 \\ -4 & 1\end{matrix}) = 1*1-(-4*0) = 1
 
  • #13
Wait, sorry - I accidentally used your value. The first row should be 1 1 2.

(P1 is 1,2, -1)

Using that, I get the values I showed.
 
  • #14
Yeah ok with p1 = (1,2,-1) that looks good. So what's the problem then?
 
  • #15
Is there a problem with doing it my way, as I do not get the 1/16th still... or am I forgetting something?
 
  • #16
Oh, i see. Just recall

ax + by + c = 0

is the same as

ax/16 + bx/16 + c/16 = 0
 
  • #17
I'm confused...

when I wrote the solutions with 1/16th in my first post - that came from an unsolved answer in the book. I do not know how its obtained solving for my determinants,etc.
 
  • #18
You got the normal by cross product: n = (9,1,-5)

Now since the normal is perpendicular to any vector parallel to the plane, and since (x-p1) is parallel to the plane if x is on the plane, we have

0 = n*(x-p1)

0 = (9,1,-5)*((x1,x2,x3)-(1,2,-1)) = (9,1,-5)*(x1-1,x2-2,x3+1)
0 = 9*x1 - 9 + x2 - 2 - 5*x3 - 5
0 = 9*x1 + x2 - 5*x3 - 16

So there you go, that's the equation for the plane. You could divide the whole thing by 16 to get the results the book talks about.
 
  • #19
Thanks again, maze.

If all 3 points are on the plane, what makes you choose (x-p1) ?
 
  • #20
Damascus Road said:
If all 3 points are on the plane, what makes you choose (x-p1) ?

You could choose any point on there. Give it a try for p3 and see what happens!
 

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