Evaluating the Dot Product of 3D Vectors

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Discussion Overview

The discussion revolves around evaluating the dot product of 3D vectors, focusing on the definitions and methods for calculating it. Participants explore both the geometric interpretation involving the angle between vectors and the algebraic approach using vector components.

Discussion Character

  • Technical explanation
  • Mathematical reasoning

Main Points Raised

  • One participant expresses uncertainty about how to determine the angle between two vectors when calculating the dot product.
  • Another participant outlines two definitions of the dot product: one involving the angle between the vectors and the other using the components of the vectors.
  • A participant confirms a preference for the algebraic method of calculating the dot product using vector components.
  • Further elaboration is provided on the algebraic expansion of the dot product, emphasizing that only the terms with the same unit vectors contribute to the result, while others yield zero due to perpendicularity.

Areas of Agreement / Disagreement

There is no consensus on which method is preferable, as participants present different approaches to understanding the dot product. The discussion reflects a mix of perspectives on the definitions and calculations involved.

Contextual Notes

Participants do not clarify specific assumptions regarding the vectors or their components, nor do they resolve the potential confusion about the angle in the geometric interpretation.

Joza
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I have 2 vectors with their x, y and z components.


How do I evaluate A dot B? I know it is the product of their magnitudes and cosine of the angle between them. But it's this angle I can't figure out.


I have very limited experience with vectors so far, and none in 3 dimensional.
 
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It's hard to answer your question because you haven't given any "context". Their are two equivalent ways of defining "dot product of two vectors":

1. [itex]\vec{u}\cdot \vec{v}= |v||u|cos(\theta)[/itex] where [itex]\theta[/itex] is the angle between the two vectors

2. If [itex]\vec{u}= a\vec{i}+ b\vec{j}+ c\vec{k}[/tex] and [itex]v= d\vec{i}+ e\vec{j}+ f\vec{k}[/itex], then [itex]\vec{u}\cdot\vec{v}= ad +be+ cf[/itex]<br /> <br /> Which are you using?[/itex]
 
HallsofIvy said:
2. If [itex]\vec{u}= a\vec{i}+ b\vec{j}+ c\vec{k}[/tex] and [itex]v= d\vec{i}+ e\vec{j}+ f\vec{k}[/itex], then [itex]\vec{u}\cdot\vec{v}= ad +be+ cf[/itex]<br /> [/itex]
[itex] <br /> definitely like this[/itex]
 
You can think of it like this:

[tex]\vec{u}= a_1\vec{}i+ b_1\vec{j}+ c_1\vec{k}[/tex]

and

[tex]\vec{u}= a_2\vec{i}+ b_2\vec{j}+ c_2\vec{k}[/tex]

If you want to find [tex]\vec{u}\cdot\vec{v}[/tex] you can think of it as expanding the two vectors through multiplication.

[itex]\vec{u}\cdot\vec{v} = (a_1*a_2)\vec{i}\cdot\vec{i}+(a_1*b_2)\vec{i}\cdot\vec{j}+(a_1*c_2)\vec{i}\cdot\vec{k}+(b_1*a_2)\vec{j}\cdot\vec{i}+(b_1*b_2)\vec{j}\cdot\vec{j}+(b_1*c_2)\vec{j}\cdot\vec{k}+(c_1*a_2)\vec{k}\cdot\vec{i}+(c_1*b_2)\vec{k}\cdot\vec{j}+(c_1*c_2)\vec{k}\cdot\vec{k}[/itex]

But we know that if the terms are not the same (i.e., i dot j or j dot k) then they are perpendicular to each other right? The dot product, in a sense measures parallel-ness. So all the terms that are not the same become 0 since cos(90) = 0 which is their angle if they are perpendicular. All the terms that are the same go to 0 since they are parallel and cos(0) = 1 So we're left with:

[itex]\vec{u}\cdot\vec{v} = (a_1*a_2)(1)+(b_1*b_2)(1)+(c_1*c_2)(1)[/itex]
 
Last edited:

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