Finding Normal and Tangent Vectors for a 3D Space Curve

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To find the tangent vector of a 3D space curve defined by a vector function f(t), calculate the first derivative f'(t), which gives the direction of the curve at any point. The tangent vector is expressed as f'(t) = u'(t)i + v'(t)j + w'(t)k, where u(t), v(t), and w(t) represent the curve's components in the x, y, and z directions, respectively. The unit tangent vector is obtained by normalizing the tangent vector. The normal vector, which is perpendicular to the tangent, can be derived from the derivative of the unit tangent vector with respect to t. Understanding these concepts is crucial for analyzing the geometry of space curves.
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Hello all,

Given a 3d vector function f(t) that traces out a path in space, how can I find the normal and tangent vectors at any location along the curve?

Cheers,
Adrian
 
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Well, for us to have a tangent at P(x(t_1), y(t_1), z(t_1) ) , the direction the tangent should be pointing in the same direction as the point P is "going" right at that instant when t= t_1. We could break it into dimensions and think about how fast P is going in just the x-direction, how fast it's going in the y-direction and how fast in the z-direction. How could we figure that out?
 
Right, so it would be the first derivative, or f'(t). But the normal?
 
Well there's no first derivative, you have a parametrically defined function of 3 variables. So in the x direction, its x'(t), then in y, y'(t) and in z axis, z'(t).

For the normal, I'm not sure. How would you define the normal vector in this case? Normally its the vector perpendicular to the Tangent, but we get a whole Plane that has that for this case.
 
If \vec{f}(t)= u(t)\vec{i}+ v(t)\vec{j}+ w(t)\vec{k}, then a tangent vector is given by \vec{f}'(t)= u'(t)\vec{i}= v'(t)\vec{j}+ w'(t)\vec{k}. The unit tangent vector is that vector divided by its length and the normal vector is the derivative of the unit tangent vector with respect to t.
 

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