Finding the distance an object will travel

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To determine the distance an object will travel after being struck by a force on a horizontal surface, it is essential to know the initial velocity, the duration of the force application, and the frictional force acting on the object. The deceleration can be calculated using the formula F/m, where F is the net force after accounting for friction. The work done by friction can be expressed as E = F*s, where E is the kinetic energy of the object. If the object comes to rest, the distance can be calculated using the equation (V^2 - V_0^2) / (2*a), where V is the final velocity and V_0 is the initial velocity. Understanding the relationship between mass and distance traveled is crucial for the experiment being conducted.
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Hi. I have a question about finding the distance an object will travel along a horizontal surface. If I have a force striking an object directly in the horizontal direction, how would I go about finding how far it will travel? I already have found the frictional force acting on the object being struck, I have the mass of the object being struck, and the force striking the object. Just for clarification, this object will be sliding across a surface, not rolling. Also, there will not be, (or shouldn't be, hopefully) any movement in the vertical direction. If anyone can help me with this, it would be greatly appreciated.
 
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A force striking an object doesn’t mean anything. A force can act on an object for a certain period of time, due to which the momentum or velocity of the body is changed.

If the frictional force is constant, then force/mass will give the deceleration. Then just apply the formula for const accn, if you know the initial speed. The final speed is zero.
 
It's simple if consider the friction coeficient constant. The initial velocity is known (you've got to calculate it somehow), you can calculate the dynamic energy of the object: E =0.5mv^2. Then the distance is derived from the work done by friction force:
E = A = F*s.
 
Shooting star, if I use the formula for constant acceleration, then I will end up with this:
(V^2-V_0^2)/(2*a) = \Delta x
If I use this equation with no acceleration, then I won't be able to get a distance because you can't divide by zero. Or, is the acceleration not zero?
 
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That's right. If the body comes to rest, then V=0, so you can find delta_x if you know the initial velo. (Remember, 'a' is -ve.)
 
what is "e" in the equation a = -ve?

Oh, also, I only know the force striking the object, I don't know the initial velocity.
 
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"-ve" is short for negative.

As I have said earlier, "a force striking an object" is meaningless. You must know the duration for which it acted on the body, or some other information.
 
Ok, the force acted on the body for an instant; it struck the object, and the object started moving. It was similar to a hockey stick hitting a puck.
 
Then you have to give some info about what the impact did to the body -- chnage in momentum, energy, whatever...
 
  • #10
Are you sure this isn't an impulse momentum problem, from there you can find the constant acceleration.
 
  • #11
It's not really a problem, I'm doing an experiment where I hit an object with a hammer to see how far it travels. I have to determine whether the mass of the object affects how far it travels. Clearly it does, but I need some kind of relationship to prove it.
 
  • #12
F=ma-u, (F+u)/m equals net acelleration=a. now what is needed is the time the object travels when coming to a complete stop.
 
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