Pete Cortez
- 87
- 16
Open access at CQG.
The discussion centers around the release of a paper related to gravitational lensing by spinning black holes, particularly in the context of astrophysics and its representation in the movie Interstellar. Participants touch on the technical aspects of visual effects used in the film and the collaboration with physicist Kip Thorne.
Participants generally express enthusiasm about the paper and its implications, but there is no explicit consensus on the technical details or interpretations of the findings.
The discussion does not delve into specific mathematical details or assumptions underlying the gravitational lensing phenomena or the rendering techniques used in the film.
Readers interested in astrophysics, visual effects in film, and the intersection of science and cinema may find this discussion relevant.
Interstellar is the first Hollywood movie to attempt depicting a black hole as it would actually be seen by somebody nearby. For this, our team at Double Negative Visual Effects, in collaboration with physicist Kip Thorne, developed a code called Double Negative Gravitational Renderer (DNGR) to solve the equations for ray-bundle (light-beam) propagation through the curved spacetime of a spinning (Kerr) black hole, and to render IMAX-quality, rapidly changing images.