- #1
lxXTaCoXxl
- 9
- 0
I'm a game developer and I have an idea to make something heat up and cool off and I would like to use realistic style formulas to do the math. Instead of making it add dramatically over time. I basically need a formula for adding and removing heat from a 2 dimensional vector based on acceleration. The idea is that when the player is moving, heat will be added, and when the player is not moving heat will be reduced. So a formula and a brief explanation of the formula would be a big help.
Thanks,
Jamie
Thanks,
Jamie