How Do I Calculate the Angle Between Two Planes?

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Discussion Overview

The discussion revolves around calculating the angle between two planes: the plane defined by the equation x=0 and the plane defined by 2x+3y-z=4. Participants explore the use of normal vectors and the dot product in this context, addressing both theoretical and computational aspects of the problem.

Discussion Character

  • Technical explanation
  • Mathematical reasoning
  • Debate/contested

Main Points Raised

  • One participant asks how to find the angle between the two planes, initiating the discussion.
  • Another participant suggests using the normal vectors of the planes and hints at the dot product as a method for finding the angle.
  • One participant calculates the normal vector for the plane 2x+3y-z=4 as (2,3,-1) and for the plane x=0 as (1), but later realizes that the normal vector for x=0 should be (1,0,0).
  • There is a correction regarding the need to normalize the normal vector of the second plane, with a participant noting that normal vectors often have unit length in many applications.
  • Another participant points out that the dot product calculation was incorrectly performed and clarifies that the correct dot product should involve (2,3,-1) and (1,0,0), resulting in a value of 2.
  • One participant recalculates using the unit normal vector and arrives at a new expression for the angle, cos^-1(2/sqrt(14)), and questions whether the result is correct.
  • A later reply confirms that the calculation appears correct if expressed in radians.

Areas of Agreement / Disagreement

Participants generally agree on the use of normal vectors and the dot product for calculating the angle between the planes. However, there are disagreements regarding the correct interpretation of the normal vector for the plane x=0 and the proper execution of the dot product calculation. The discussion remains unresolved regarding the final angle calculation, as participants are still refining their approaches.

Contextual Notes

Participants express uncertainty about the normalization of vectors and the implications of using non-unit normal vectors in calculations. There are also unresolved issues regarding the interpretation of the normal vector for the plane x=0.

hkor
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how do i find the angle between the plane x=0 and the plane 2x+3y-z=4?
 
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hkor said:
how do i find the angle between the plane x=0 and the plane 2x+3y-z=4?

Hey hkor and welcome to the forums.

Do you know how to find the normal for a given plane given a plane equation?

Based on this would do you think you would do given this information to find the angle? (Hint dot product)?
 
Oh great thanks for the hint. I wasn't aware that for the angle between intersecting planes, the normal vector was used, unlike in the angle between intersecting lines. I think this is correct - the normal vector of 2x+3y-z=4 is (2,3,-1) and the normal vector of x=0 is (1). Thus the dot product would be (2)(1)+(3)+(-1) = 4. The magnitude would be sqrt(2^2+3^2+(-1)^2) * sqrt(1)= sqrt(14). thus the angle is equal to cos^-1 (4/sqrt(14))= cos^-1(1.069). I think this is correct however when typing the formula for the angle into my calculator a math error comes up. Can you explain this?
 
hkor said:
Oh great thanks for the hint. I wasn't aware that for the angle between intersecting planes, the normal vector was used, unlike in the angle between intersecting lines. I think this is correct - the normal vector of 2x+3y-z=4 is (2,3,-1) and the normal vector of x=0 is (1). Thus the dot product would be (2)(1)+(3)+(-1) = 4. The magnitude would be sqrt(2^2+3^2+(-1)^2) * sqrt(1)= sqrt(14). thus the angle is equal to cos^-1 (4/sqrt(14))= cos^-1(1.069). I think this is correct however when typing the formula for the angle into my calculator a math error comes up. Can you explain this?

You have to normalize the first vector for it to be "normal". Remember normal vectors in many conventions have unit one. In some textbooks normal vectors are not unit length but many applications assume they are of length one. Also remember that for |a||b|cos(theta) if |a| or |b| are not 1 then you can see that you will have problems.

So with this in mind, can you fix up your calculation?
 
hkor said:
Oh great thanks for the hint. I wasn't aware that for the angle between intersecting planes, the normal vector was used, unlike in the angle between intersecting lines. I think this is correct - the normal vector of 2x+3y-z=4 is (2,3,-1)
As chiro said, you need to use the unit normal. Divide by \sqrt{4+ 9+ 1}= \sqrt{14}
and the normal vector of x=0 is (1).
That's not even a vector! The normal vector to the yz-plane, x= 0, is (1, 0, 0), which is unit length.
Thus the dot product would be (2)(1)+(3)+(-1) = 4.
You do understand that (3) is the same as (3)(1), don't you? You are taking the dot product of (2, 3, -1) and (1, 1, 1). You want, instead, (2, 3, -1).(1, 0, 0)= 2. Remember to divide by \sqrt{14}.

magnitude would be sqrt(2^2+3^2+(-1)^2) * sqrt(1)= sqrt(14). thus the angle is equal to cos^-1 (4/sqrt(14))= cos^-1(1.069). I think this is correct however when typing the formula for the angle into my calculator a math error comes up. Can you explain this?
 
So when finding the dot product i use the unit vector (2/sqrt(14),3/sqrt(14),-1/sqrt(14)) . (1,0,0) = 2/sqrt(14). The magnitude of the normal vectors will be one, thus the ans will be... cos ^-1 (2/sqrt(14))= 1.0069?
 
hkor said:
So when finding the dot product i use the unit vector (2/sqrt(14),3/sqrt(14),-1/sqrt(14)) . (1,0,0) = 2/sqrt(14). The magnitude of the normal vectors will be one, thus the ans will be... cos ^-1 (2/sqrt(14))= 1.0069?

That looks correct if its in radians.
 

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