hkor
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how do i find the angle between the plane x=0 and the plane 2x+3y-z=4?
The discussion revolves around calculating the angle between two planes: the plane defined by the equation x=0 and the plane defined by 2x+3y-z=4. Participants explore the use of normal vectors and the dot product in this context, addressing both theoretical and computational aspects of the problem.
Participants generally agree on the use of normal vectors and the dot product for calculating the angle between the planes. However, there are disagreements regarding the correct interpretation of the normal vector for the plane x=0 and the proper execution of the dot product calculation. The discussion remains unresolved regarding the final angle calculation, as participants are still refining their approaches.
Participants express uncertainty about the normalization of vectors and the implications of using non-unit normal vectors in calculations. There are also unresolved issues regarding the interpretation of the normal vector for the plane x=0.
hkor said:how do i find the angle between the plane x=0 and the plane 2x+3y-z=4?
hkor said:Oh great thanks for the hint. I wasn't aware that for the angle between intersecting planes, the normal vector was used, unlike in the angle between intersecting lines. I think this is correct - the normal vector of 2x+3y-z=4 is (2,3,-1) and the normal vector of x=0 is (1). Thus the dot product would be (2)(1)+(3)+(-1) = 4. The magnitude would be sqrt(2^2+3^2+(-1)^2) * sqrt(1)= sqrt(14). thus the angle is equal to cos^-1 (4/sqrt(14))= cos^-1(1.069). I think this is correct however when typing the formula for the angle into my calculator a math error comes up. Can you explain this?
As chiro said, you need to use the unit normal. Divide by \sqrt{4+ 9+ 1}= \sqrt{14}hkor said:Oh great thanks for the hint. I wasn't aware that for the angle between intersecting planes, the normal vector was used, unlike in the angle between intersecting lines. I think this is correct - the normal vector of 2x+3y-z=4 is (2,3,-1)
That's not even a vector! The normal vector to the yz-plane, x= 0, is (1, 0, 0), which is unit length.and the normal vector of x=0 is (1).
You do understand that (3) is the same as (3)(1), don't you? You are taking the dot product of (2, 3, -1) and (1, 1, 1). You want, instead, (2, 3, -1).(1, 0, 0)= 2. Remember to divide by \sqrt{14}.Thus the dot product would be (2)(1)+(3)+(-1) = 4.
magnitude would be sqrt(2^2+3^2+(-1)^2) * sqrt(1)= sqrt(14). thus the angle is equal to cos^-1 (4/sqrt(14))= cos^-1(1.069). I think this is correct however when typing the formula for the angle into my calculator a math error comes up. Can you explain this?
hkor said:So when finding the dot product i use the unit vector (2/sqrt(14),3/sqrt(14),-1/sqrt(14)) . (1,0,0) = 2/sqrt(14). The magnitude of the normal vectors will be one, thus the ans will be... cos ^-1 (2/sqrt(14))= 1.0069?