How Do You Calculate Rollercoaster Speeds at Different Points?

In summary: He uses the equation v2 = Square Root of 2*Gravity*Height to calculate the speed at point 2, but realizes that this equation does not work for points 3 and 4. He then mentions using conservation of energy to calculate the speed at these points, taking into account the change in potential energy and kinetic energy at each point. In summary, Peter is trying to calculate the speed of a roller-coaster car at points 2, 3, and 4 using different equations and concepts such as energy conservation.
  • #1
Damie904
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Homework Statement


The roller-coaster car shown in Fig. 6-41 (h1 = 50 m, h2 = 13 m, h3 = 25 m), is dragged up to point 1 where it is released from rest. Assuming no friction, calculate the speed at points 2, 3, and 4.
6-41alt.gif



Homework Equations


v2= Square Root of 2*Gravity*Height


The Attempt at a Solution


I used the formula to figure out the speed at point 2( which was 31.304 m/s) but it doesn't seem like the same formula works for points 3 and 4 so I'm guessing I need another formula to figure out the other 2 points, although I have no clue what that might be.
 
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  • #2
From 1 to 2, the cart is released from rest at maximum height h1.

So the total energy is the PE at point 1.

If you want the energy conversion between 1 and 3 then you need to see that the PE at point 3 would include the change in PE from 1 to 3 and the KE at 3.

Use conservation of energy to get this speed.
 
  • #3
Damie904 said:

Homework Equations


v2= Square Root of 2*Gravity*Height



mis-leading equation here. the reference to height should say "change of height"

For Point 2, the change of height is h₁

For point 3, the change of height is (h₁ - h₃)

For Point 4, the change of height is (h₁ - h₂)Peter
 
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