How Is Impulse Calculated in Soccer Ball Deflection?

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SUMMARY

The impulse imparted to a soccer ball during deflection is calculated using the formula impulse = m(v_f - v_i). In a scenario involving a 0.421 kg ball deflected at 50 degrees with an initial speed of -10.4 m/s and a final speed of 10.4 m/s, the correct impulse calculation yields approximately 8.68 N·s. The error in the initial calculation stemmed from measuring the angle incorrectly; the angle should be between the tails of the velocity vectors, which is 130 degrees in this case. Proper application of trigonometric functions is essential for accurate results.

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[SOLVED] Impulse of deflected ball

1. Recent studies have raised concern about `heading' in youth soccer (i.e., hitting the ball with the head). A soccer player `heads' a 0.421 kg ball, deflecting it by 50.0 degrees, and keeps its speed of 10.40m/s constant. (The deflection angle is the angle between the ball's initial and final velocity vectors.) What is the magnitude of the impulse which the player must impart to the ball?

m = 0.421 kg
v_{}i = -10.4 m/s
v_{}f = 10.4 m/s at 50 degrees

2. The equations

impulse = \Deltap = m(v_{}i) - m(v_{}f)

so impulse = m(v_{}f - v_{}i)

So I multiplied the mass by the change in velocity. Namely:

3. The solution

0.421 *{sqrt[ (10.40*sin50)^2 + (10.40*(cos50 +1))^2) ]}

So I got about 7.936. But this is wrong. What's up?
 
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I think you typed it into the calculator wrong. I just plugged it into google and got
Code:
.421 * sqrt(((10.40 * sin(50))^2) + ((10.40 * (cos(50) + 1))^2)) = 8.67976478

or, in \LaTeX

.421 \sqrt{ \left(10.4\sin{50}\right)^2 + \left(10.4\left(\cos{50}+1\right)\right)^2 } = 8.67976478
 
I think that might be in radians...

Thanks, though. My teacher went over the homework, and it seems that I was measuring the wrong angle. The angle is SUPPOSED to be between the tails of the two vectors, but I was measuring the angle between the tip of the initial and the tail of the final. So my calculations should have treated the angle as 130 degrees. Alternatively, I could have made both vectors' x-components have the same signs.

Thanks anyway.
 

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