How to define vectors in spherical coordinate system?

Click For Summary
SUMMARY

This discussion focuses on representing vectors in a spherical coordinate system when they do not originate from the origin. The key insight is that any vector can be expressed as a sum of two vectors: one pointing from the terminal point to the origin and another from the origin to the endpoint, represented as v = r1 \hat{r1} + r2 \hat{r2}. It is emphasized that the basis vectors in spherical coordinates, \hat{r}, \hat{\theta}, and \hat{\phi}, are local and vary with position, which complicates comparisons between vectors at different points. The discussion concludes that while the position vector r \hat{r} can be treated as an exception, all vectors in spherical coordinates require careful consideration of their local definitions.

PREREQUISITES
  • Spherical coordinate system fundamentals
  • Vector representation in physics
  • Understanding of local tangent spaces
  • Affine structures in geometry
NEXT STEPS
  • Study the properties of spherical coordinates in depth
  • Learn about local tangent spaces and their implications in physics
  • Explore the differences between vector representations in Cartesian and spherical coordinates
  • Investigate affine structures and their role in defining vectors
USEFUL FOR

This discussion is beneficial for physicists, mathematicians, and students studying vector calculus, particularly those working with spherical coordinates and local vector fields.

f3sicA_A
Messages
25
Reaction score
7
Homework Statement
Let us take an example of circular ring of radius ##r## on the ##x##-##y## plane centered at the origin, a vector begins at this ring and terminates on the +##z## axis, what are components of the vector in spherical coordinate system?
Relevant Equations
$$\pmb{v}=v_r\pmb{\hat{r}}+v_\theta\pmb{\hat{\theta}}+v_\phi\pmb{\hat{\phi}}$$
I am extremely confused with how to represent vectors that do not start at the origin in spherical coordinate system. If they did start at the origin, the vector to any point is simply ##r\pmb{\hat{r}}##; however, what if it does not start at the origin as in the question above? One thing I can think of is representing the final vector as a sum of two separate vectors: first is the vector from the terminal point to the origin, and second is from the origin to the end point:

$$\pmb{v}=r_1\pmb{\hat{r}}_1+r_2\pmb{\hat{r}}_2$$

Where ##\pmb{\hat{r}}_1## points towards the origin and ##\pmb{\hat{r}}_2## points towards the end point Would this be correct? If so, as far as I can think, we can represent all vectors using this convention, so then why would we even need ##\pmb{\hat{\theta}}## and ##\pmb{\hat{\phi}}##?
 
Physics news on Phys.org
In spherical coordinates, each point in space is specified by three coordinates ##(r, \phi, \theta)## (or ##(r, \theta, \phi)##). That gives you a unique set of coordinates for each point, except along the z-axis, where the azimuthal angle is undefined. It also gives you a prescription for getting from the origin to any point: it's a distance ##r## along a line set at the given azimuthal and polar angles.

The first thing to notice about spherical coordinates is that the basis vectors vary with position. For each point, the radial unit vector ##\mathbf{\hat r}## points away from the origin. Technically, this vector is a local vector, which applies to vectors at the point in space. However, because Euclidean space is uniform, you can translate the vector ##r\mathbf{\hat r}## to the origin to get the position vector for the given point. Note that ##\mathbf{\hat r}## itself is not well-defined at the origin. This is something of a trick, using the uniformity of Euclidean space. If and when you come to study curved manifolds, there is no unique way to translate a local vector to the origin, and so the concept of a position vector is lost!

Technically, at each point the three basis vectors define a local tangent space. If a particle has a velocity at a point, you can define this velocity as ##\mathbf v = v_r\mathbf{\hat r} + v_\phi\mathbf{\hat \phi} + v_\theta\mathbf{\hat \theta}##. This again is a local vector and technically lives in the local tangent space. But, again, due to the uniformity of Euclidean space, we can move this local vector around and compare it with the velocity of another particle at another point. However, as we move this physical vector around, its components change, as the basis vectors change. In Cartesian coordinates, two particle (at two different points) have the same velocity if the components of their velocity vector are equal. Whereas, in spherical coordinates, the components will be different and you'll have work to do to check that two spatially separated vectors are parallel.

In summary, the best way to think about spherical basis vectors are as objects defined locally at each and every point. The position vector ##r \mathbf{\hat r}## is something of any exception.
 
PeroK said:
The position vector rr^ is something of any exception.
I disagree, I would say that the position vector is local as well. It is just defined in terms of the affine structure of the base manifold (and as such requires an affine base space to be defined). That you can draw vectors between points is also an artefact of an affine base space.
 

Similar threads

Replies
1
Views
1K
  • · Replies 11 ·
Replies
11
Views
1K
  • · Replies 10 ·
Replies
10
Views
1K
Replies
1
Views
3K
Replies
3
Views
1K
Replies
3
Views
2K
  • · Replies 9 ·
Replies
9
Views
3K
Replies
3
Views
3K
  • · Replies 5 ·
Replies
5
Views
2K
Replies
13
Views
2K