Stephen Tashi
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All polyhedra formed by the intersection of convex sets are convex. But I think you can make polyhedra that are not convex by other means. I recall Christmas ornaments that were polyhedra shaped like 3 dimensional stars. They involved pyramids to form the arms of the star.
OK, polytope it is, if remember to use that word.
If were are ready to get to the hard part then we'll have to figure it out!
I think understanding the magic of A^+ [/tex] and A^- is mainly an exercise in algebra, not geometry.<br /> <br /> I suspect (but am not certain) that the following is a useful thought:<br /> <br /> Every vertex \mathbf{v} of the rectangle has a components of the form<br /> v_i = l_i + \delta_i ( u_i - l_i)<br /> where \delta_i is either 0 or 1.<br /> <br /> This says to form a vertix, you look in each coordinate and you either make it the corresponding coordinate in the "lower" vertex of the rectangle or you make it equal the correspoinding coordinate of the "upper" vertex.<br /> <br /> All possible combinations of choices give all possible vertices.
OK, polytope it is, if remember to use that word.
If were are ready to get to the hard part then we'll have to figure it out!
I think understanding the magic of A^+ [/tex] and A^- is mainly an exercise in algebra, not geometry.<br /> <br /> I suspect (but am not certain) that the following is a useful thought:<br /> <br /> Every vertex \mathbf{v} of the rectangle has a components of the form<br /> v_i = l_i + \delta_i ( u_i - l_i)<br /> where \delta_i is either 0 or 1.<br /> <br /> This says to form a vertix, you look in each coordinate and you either make it the corresponding coordinate in the "lower" vertex of the rectangle or you make it equal the correspoinding coordinate of the "upper" vertex.<br /> <br /> All possible combinations of choices give all possible vertices.