How to paint an element in screen using javascript?

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shivajikobardan
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TL;DR
paint element in javascript
JavaScript:
<div class="body">
    <div id="board">
      <div id="bat" class="bat"></div>
      <div id="ball" class="ball"></div>
    </div>
  </div>

This is my HTML.
I've done CSS For all of them and generated this:
pFgfWPrgsTpelep9BMMcp24Uw8Qw0vuKJbvqH_5RBTCLwd7khQ.png

Now, I want the bat to move left and right when I press arrow keys.

JavaScript:
window.addEventListener("keydown", function (e) {

  switch (e.key) {
    case "ArrowLeft":
      batDir.x = -1;
      batDir.y = 0;
      paintBat(batDir.x, batDir.y);
      break;
    case "ArrowRight":
      batDir.x = 1;
      batDir.y = 0;
      paintBat(batDir.x, batDir.y);
      break;

  }
})

My goal is to paint the bat at new position. I'm wondering how to do it.

The logic should be

newBatPosition.x=oldBatPosition.x+batDirection.x
newBatPosition.y=oldBatPosition.y+batDirection.y

But what will do the job of painting newBatPosition.x and newBatPosition.y is what I'm not clear of. I'm not using canvas.

Plus, what'll be the oldBatPosition? I've used CSS to paint them. So, I'm wondering how do I get oldBatPosition coordinates as well.

I just made a similar project using tutorial and it's just disheartening that I can't make this project.

 
on Phys.org
Normally we would do this by changing the bottom and left CSS styles on the bat element: this relies on the bat and ball being absolutely positioned children of a (relatively positioned) parent element rather than the CSS grid based rendering you used for Snake (which won't work for the smooth motion you need for bat and ball games).
JavaScript:
batElement.style.bottom = batPosition.y;
batElement.style.left = batPosition.x;