How to Simulate Total Internal Reflection in COMSOL 4.3a Using Ray Tracing?

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SUMMARY

This discussion focuses on simulating total internal reflection using ray tracing in COMSOL 4.3a. The user seeks guidance on applying the law of Snell and determining the appropriate expressions for simulation, including Newtonian, Lagrangian, Hamiltonian, or massless approaches. The conversation highlights the need for clarity on refractive index settings and ray tracing configurations within the software.

PREREQUISITES
  • Understanding of ray tracing principles in optical simulations
  • Familiarity with COMSOL Multiphysics 4.3a interface and functionalities
  • Knowledge of Snell's law and refractive indices
  • Basic concepts of Newtonian, Lagrangian, and Hamiltonian mechanics
NEXT STEPS
  • Research how to configure ray tracing settings in COMSOL 4.3a
  • Learn about the application of Snell's law in optical simulations
  • Explore the differences between Newtonian, Lagrangian, and Hamiltonian approaches in simulations
  • Investigate best practices for simulating total internal reflection in optical systems
USEFUL FOR

Optical engineers, physicists, and researchers involved in simulations of light behavior in materials, particularly those using COMSOL for ray tracing applications.

frace
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Hello,
I would like to simulate a beam of light that is incident on a sphere with a refractive index and you get the total internal reflection, I would like to use ray tracing in COMSOL 4.3a. you have any advice on this?
thanks
 
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I'm sorry you are not finding help at the moment. Is there any additional information you can share with us?
 
Should I apply the law of snell and I can not figure out what expression to use: Newtonian, Lagrangian, Hemiltonian or massless. I hope someone can help me
 

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