Hyperbolic space game: math help

Click For Summary

Discussion Overview

The discussion revolves around the concept of hyperbolic space, specifically in the context of developing a video game that utilizes hyperbolic geometry. Participants explore the mathematical foundations necessary for rendering hyperbolic objects within a Poincaré disk, focusing on the conversion of hyperbolic coordinates for graphical representation.

Discussion Character

  • Exploratory
  • Technical explanation
  • Homework-related

Main Points Raised

  • One participant expresses a lack of understanding of hyperbolic space and seeks guidance on converting hyperbolic coordinates to the Poincaré disk for rendering purposes.
  • Another participant questions whether the player's point of view would be inside or outside the hyperbolic space, suggesting a need for clarity in the game's design.
  • A participant provides a link to a previous discussion on coordinates in hyperbolic geometry, indicating that it may contain relevant information.
  • One reply suggests that the original poster may not have a clear idea of the game concept, implying that this lack of clarity could hinder the ability to provide assistance.
  • The original poster mentions a plan to reverse engineer an existing hyperbolic maze project as a means to understand the necessary algorithms.

Areas of Agreement / Disagreement

Participants do not appear to reach a consensus on the clarity of the game concept or the specific mathematical approach needed. Multiple viewpoints regarding the understanding of hyperbolic space and its application in the game remain present.

Contextual Notes

There are indications of missing assumptions regarding the game's design and the mathematical principles involved in hyperbolic geometry. The discussion reflects a reliance on external resources for foundational knowledge.

Who May Find This Useful

Individuals interested in game development, hyperbolic geometry, or those seeking to understand the mathematical principles behind rendering in non-Euclidean spaces may find this discussion relevant.

googolplexking
Messages
3
Reaction score
0
I don't fully understand hyperbolic space. I saw a numberphile video about it. I thought It would a cool idea to make a video game based around hyperbolic space. I was going make it in html5/css/javascript. I know I need to learn a lot of math.

I was going to render the hyperbolic objects in a Poincaré disk. how do I convert the hyperbolic coordinates to the Poincaré disk for the graphics? I want know how to do this before anything else. I need the algorithm to do this and maybe the explanation as to why it works.
 
Physics news on Phys.org
For some reason this is really hard to explain to the internet. I'm going to render the game in a Poincaré disk. How do I convert the hyperbolic coordinates so I can render it them on the Poincaré disk? what's the equation/algorithm to do that?
 
See link.

But it sounds like you don't have a clear idea of what the game is supposed to be or you are unwilling to tell anyone.
I don't think we can help you beyond the link and to suggest you do one of the online courses in hyperbolic geometry.
 

Similar threads

  • · Replies 6 ·
Replies
6
Views
12K
  • · Replies 2 ·
Replies
2
Views
3K
  • · Replies 9 ·
Replies
9
Views
3K
  • · Replies 6 ·
Replies
6
Views
4K
  • · Replies 14 ·
Replies
14
Views
2K
  • · Replies 21 ·
Replies
21
Views
2K
Replies
2
Views
3K
  • · Replies 12 ·
Replies
12
Views
3K
  • · Replies 6 ·
Replies
6
Views
4K
  • · Replies 3 ·
Replies
3
Views
2K