Identifying tiles in hyperbolic space?

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Discussion Overview

The discussion revolves around the challenge of labeling tiles in hyperbolic space, specifically focusing on how to uniquely identify each tile in a tiling of regular n-gons. The participants explore the discrete structure of these tilings and seek methods to deduce relationships between adjacent tiles based on their labels.

Discussion Character

  • Exploratory
  • Technical explanation
  • Conceptual clarification
  • Debate/contested

Main Points Raised

  • One participant describes a method of labeling tiles in hyperbolic space using a polar scheme, where tiles are numbered in rings, but expresses uncertainty about how to derive neighboring tile labels from this system.
  • Another participant suggests that if each n-gon is treated as a node in a 5-way tree, it may be challenging to represent these relationships in two dimensions, questioning the feasibility of the labeling approach.
  • A later reply emphasizes the need for a unique mathematical object to label vertices, particularly for tracking visits during a random walk across the graph formed by the tiling.
  • One participant introduces the concept of a quad-edge map and references its use in three-dimensional mappings, expressing uncertainty about generalizing this concept to the current problem.
  • References to literature on quad-edge data structures are provided, although the participant acknowledges the limitations of their knowledge on the subject.

Areas of Agreement / Disagreement

Participants express varying levels of understanding and propose different approaches to the problem, indicating that multiple competing views remain without a consensus on a definitive solution.

Contextual Notes

The discussion highlights the complexity of labeling in hyperbolic space and the potential limitations of existing mathematical structures in addressing the problem. There are unresolved questions regarding the applicability of certain data structures and the nature of the relationships between tiles.

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"Identifying" tiles in hyperbolic space?

So I have a software project I've been working on on and off that involves the hyperbolic plane. There is something I am stuck on:

So let's say I have filled the hyperbolic plane with one of the tilings of regular n-gons. I now would like to "label" each individual tile with some sort of number or string which uniquely identifies it, in some pattern such that if I know a particular tile's "label" I can calculate the labels of the tiles which adjoin it.

So by analogy let's say this were the euclidean plane, and I had tiled it with squares:

euc_ad_hoc.png


In this case labeling is easy, my "label" is each square's coordinates (x,y), such that the square labeled (x,y) is bordered by (x-1,y),(x,y-1),(x+1,y) and (x,y+1).

When I am on the hyperbolic plane, it's less obvious to me how this would work and there doesn't seem to be a natural notion of integer "coordinates". I'm looking for a tiling that would look something like:

hyperbolic_ad_hoc.png


This is an ad hoc labeling (I made it in a graphics program, and I made one mistake...) for the "5,4" tiling, based around a sort of "polar" scheme where I tile one tile 1,1 and number "rings" out from that center with coordinates (r,t) with "r" being the ring number and "t" just being assigned around the circle. However this is just an example and doesn't actually help for my purposes unless I can look at the label (2,3) and somehow have a rule for deducing from the label that that tile is bordered by (1,1), (2,2), (3,9), (3,11) and (2,4).

Does anyone have any suggestions how to proceed? There seems to be a lot of information out there about these tilings in terms of what they mean in hyperbolic geometry, but less information about their discrete structure, and it's the discrete structure I'm interested in here.

Thanks.
 
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Assuming your graphic represents your model, each element has 5 relatives. If you deem each n-gon a node then you have a 5-way (5-dimensional) tree. I don't see a lot of hope in designating them with two-dimensions. In a 5-way tree and with any uniquely indentified node, you know the position relative to neighbor nodes of your given node.

Or am I completely misunderstanding your question?
 
jim mcnamara said:
Assuming your graphic represents your model, each element has 5 relatives. If you deem each n-gon a node then you have a 5-way (5-dimensional) tree. I don't see a lot of hope in designating them with two-dimensions. In a 5-way tree and with any uniquely indentified node, you know the position relative to neighbor nodes of your given node.

Or am I completely misunderstanding your question?

Right. So if I look at things this way, then what I am looking for is some way to "name", or label with some other kind of mathematical object, each vertex, such that the vertex is uniquely identified. The reason I want to do this is that in my particular case I am exploring the graph using something like a random walk, and I need some way to tell, when I cross an edge from one vertex to the next, whether the vertex I have just come to is one that I have visited before.

The reason I am hoping this is possible is that the graphs corresponding to these tilings have a lot of structure that an arbitrary degree-5 regular graph doesn't. (And the two-dimensional "coordinates" aren't themselves important, I just used that as an example because that's the way I'd do it in Euclidean space.) I guess I'm just trying to figure out if this is a question that's been studied before.

(And to be clear the picture above is one of the tilings I'm looking at but I'm overall looking at a class of tilings such that for some combinations of (n,k) you have a tiling of regular n-gons where k of these n-gons meet at each polygon vertex. Using the graph terminology I guess you could say each (n,k)-tiling is an infinite planar regular graph of degree n whose dual graph is a regular planar graph of degree k? There are some more examples of these tilings in the link at the top of my initial post.)
 


Hmm. A quad-edge map in n-dimensions on a closed surface? I dunno.
Quad-edge data structures are used in three dimensional mappings. They provide what you seem to want. I do not have clue on generalizing.

The only reference I have is:
L J. Guibas & J Stolfi,
"Primitives for the manipulation of general subdivisions and the computation of Voronoi diagrams", ACM Transactions on Graphics, 4(2), 1985, 75-123

which is old. Sorry I can't provide something more substantive. Stolfi has libquad code here in C:

http://www.ic.unicamp.br/~stolfi/EXPORT/software/c/2000-05-04/libquad/
 

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