Inelastic Football Collision Problem

Click For Summary
SUMMARY

The discussion centers on solving the Inelastic Football Collision Problem involving a halfback and an opponent. The halfback, with a mass of 90kg and a speed of 7.6m/s, collides with a 120kg opponent moving at 4.0m/s at a 30-degree angle. To find the resultant velocity post-collision, participants emphasize the importance of vector addition of momentum components. The conservation of momentum equation is applied, and the final velocity is calculated by combining the x and y components of both players' momenta.

PREREQUISITES
  • Understanding of vector addition in physics
  • Knowledge of momentum conservation principles
  • Familiarity with trigonometric functions for resolving angles
  • Basic skills in calculating kinetic energy
NEXT STEPS
  • Learn how to resolve vectors into components using trigonometry
  • Study the conservation of momentum in inelastic collisions
  • Practice calculating kinetic energy changes in collision scenarios
  • Explore examples of perfectly inelastic collisions in sports physics
USEFUL FOR

Students studying physics, particularly those focusing on mechanics and collision problems, as well as educators seeking to enhance their teaching methods in momentum and energy concepts.

ryanx806
Messages
4
Reaction score
0

Homework Statement


A halfback with a mass m1=90kg is running up field with a speed of v1=7.6m/s. He is tackled by an opponent with a mass of m2=120kg, who approaches the halfback at an angle of 30 degrees with a velocity of v2=4.0m/s. Assume the collision is perfectly inelastic.

a) Calculate the magnitude and direction of the resultant velocity of the two players just after the tackle.

b) Calculate the change in kinetic energy (in Joules) for the system of the two players.


Homework Equations


I'm confused about calculating the initial momentum of each of the players, and how to add them together to get the final velocity and direction.


The Attempt at a Solution

 
Physics news on Phys.org
Remember that momentum is a vector, so it has a magnitude and direction. Draw a sketch of the momenta before the collision. Let's orient the axes so that the halfback is running in the +x direction. You can represent his momentum as an arrow pointing to the right. How long should this arrow be? Which way should the arrow representing the opponent's momentum be? What is its magnitude?

To combine them, you have to add them vectorially. That means breaking them up into components and adding the respective components together.
 
  • Like
Likes 1 person
My professor gave us an example that uses the equation for conservation of momentum (mvi=mvf), which I understand. But I'm confused on whether I need to solve this equation for both players in both axes (which would give me 2 final x-velocities and 2 final y-velocities) or if I just use the equation once to find a total final x- and y-velocity.
 
Does the "perfectly inelastic collision" part tell us anything important about the outcome?
 
So...

(90kg)(7.6m/s) + (120kg)(4m/s) = 1164kg*m/s

Does that mean that the final velocity = 1164/(90kg + 120kg) ?

And if so, how do I know which direction they are going after the collision?
 
I am sorry. I deleted the equation line I wrote because I realized it may be a little misleading.

You need to add them as vectors like vela explained. Letting the halfback's momentum be in the x(+ve) direction is a sensible place to start. Drawing out the vectors may be helpful too.

Eg. Halfback's momentum => (90)*(7.6) = 684
Therefore coordinates of this vector (starting from the origin) are:
x = 684
y = 0

Apply trigonometry (using the angle given in the problem) to the magnitude of the second vector to get its x and y components. Be sure to remember if the components have negative values. Eg if the opponent were running straight at the halfback, his x component would be negative because we set the halfbacks motion to be in the positive x direction.

Once you have x and y components for each players momentum vector, add the two x components, and the two y components. This will give you the x and y components of the final vector. From there you can use pythagorus and trig to get the magnitude and direction of the final congealed mass of tangled players, respectively.
 
  • Like
Likes 1 person
Okay! Thank you so much! I think that's what I was originally trying to do, but my professor's example made me question it. I really appreciate your help though!
 

Similar threads

Replies
2
Views
4K
Replies
9
Views
2K
Replies
10
Views
3K
  • · Replies 6 ·
Replies
6
Views
2K
  • · Replies 1 ·
Replies
1
Views
2K
  • · Replies 1 ·
Replies
1
Views
2K
  • · Replies 16 ·
Replies
16
Views
4K
  • · Replies 4 ·
Replies
4
Views
2K
Replies
5
Views
3K
  • · Replies 2 ·
Replies
2
Views
3K