PeterDonis said:
Unless his answer is "because I want to build a power plant to serve my village" or "because I want to be able to judge the policies of my government about energy to see if they make sense", or something like that, anything he "learns" is unlikely to be of much practical value.
Thanks for a thorough reply. We can now probably get to the heart of the matter.
I do agree with you that teaching in the currently established academic ways, with the current textbooks using the currently existing academic language, needs many years of effort and practice for a student to properly grasp even a single concept from the very many concepts they'll learn.
And the type of tests to the hypothesis I'm proposing could result in more an overhaul of epic proportions to the entire approach, to put it colorfully. From that perspective, our adding a great teacher into the current approach would be a mere bandaid onto its allegedly severe shortcomings.
You mentioned the practical value of learning (about a realm of knowledge in a brief overview). I claim there are two.
For the first practical value, let's examine a tiny bit of what the above hypothesis will attempt to explore, by comparing the existing approach (in its entirety) to how some random hypothetical village might've passed their stories from one generation to another.
Because of the great amount of verbal storytelling and knowledge, it's practical to train perhaps only one person who'll memorize the stories that pass from generation to generation. (or two people so there's a backup as a precaution)
Now imagine they had developed writing and they also developed an easy way to print. It's now practical for more people to carry the knowledge. But the advantages go beyond a mere count of people. Everyone is able to read at their own pace, review what they had read, return to any page, and quickly transfer the knowledge to so many more people.
Without the writing and printings, having a great teacher to pass the knowledge and storytelling works is a mere bandaid to their solving the problem of its preservation.
For the second practical value, having an effective enough overview can help the person to dispel superstitions that often are a counterproductive waste of their time and effort, instead of being actual solutions based on a better understanding.
There's a reason why we don't try to explain energy this way to anyone until they have at least an undergraduate-level understanding of physics.
Excellent, glad you do.
I still witness the overcomplicated explanations when a layperson is asking.
Not until they had spent years gaining the necessary background knowledge. Why would you expect anything else?
Such investment of time to get an actionably helpful overview of a concept is what the hypothesis will present as a problem to solve while proposing the types of tests that might confirm or discard what's hypothesized.
The current approach might be like trying to load in an entire sprawling landscape into an older video game as you explore. So what I'm instead considering would be like procedurally generating the landscape, or better yet reveal large areas of the landscape at a much lower resolution do you can make out the shrubs and buildings and objects as partially materialized and faintly recognizable.
Additionally arrange the houses in a progression that ranges from partially built wooden frames to completed homes with various of the steps in between.
Instead of starting with, say, tiling mixture theory and then flooring, followed by drywall mixture theory and walls, followed by plumbing materials and sealants theory, followed by roofing materials theory, all the maths you'll need for those, then start learning the house's exterior and its surroundings until you've covered the landscape that way.
No, the landscape should make sense from the beginning even if you're getting only a faint view, and then after deeper study you can start to get real clarity. (or, after deeper study you can start to get better than a grainy picture... but the grainy picture should still make sense and be accurate!)
I believe that a major part of the problem in our ability to teach is the lack of scientific testing you mentioned in an earlier comment.
Why do we start gravity with Newton and the apple without at all mentioning gravity's effect on time?
Because we must assume that the less we say, the less confusing it'll be to learn. And we assume only because there aren't any scientific studies to guide us on what we can actually include that isn't confusing.
Hopefully after starting to test the hypothesis, we can start to build a handy body of evidence to better our assumptions.
We keep coming back to the same issue: having realistic expectations about what it takes to actually learn how a physical theory works. The questions that I quoted above suggest that you expect that if we can find the right magical method of teaching, we can somehow make a person from a lost tribe, or a farm laborer with no background in the necessary subjects, understand a physics concept like "energy" in a useful way in a short period of time (where "short" means "of an order of magnitude smaller than years"). This seems like a totally unrealistic expectation to me, and, I suspect, to others who have posted in this thread. When I made a similar observation before, you said this was a "myth" about your expectations--but then why do you keep using examples that only make sense if it isn't a "myth", if your expectations really are that unrealistic?
So the miscommunication seems to be about expectations. The teaching is only one aspect, but that alone isn't nearly enough.
We are still using allegedly outdated ways of teaching. (yes I'm alleging... or rather, the hypothesis will do so)
Imagine if we approached the people who hadn't ever heard of internet, and if we wanted to communicate in their own language about what energy means, we could use visuals they're familiar with to do so using VR where they quickly immerse into the concept:
You both enter a VR realm, trained for translation into their language so the guided tour is ready. It'll explain energy as activity or potential activity that can migrate between things by interacting and often transforming.
Explain the VR is color coding the cause and effect, so they'll quickly recognize when the energy is migrating from one to another.
A pebble hits another which then moves a distance. Repeat a few ways and then start zooming in smoothly and slowing the action to see the pebble migrating bits of energy into friction until the pebble eventually halts.
A coconut rolls into another coconut and instantly halts as the 2nd coconut then has gained that energy and rolled away nearly as fast.
Eventually after a series of everyday instances, move into flames that start a campfire.
Also the burning of fat and oils, followed by boiling water or a stew.
Then, burning a clear substance.
Eventually they view into a car much like the one you had driven in and see again the clear substance, its energy migrating into parts of the car and into the air as heat, with the car moving as a result. (the details to include having been already well tested, but this demo would also be a continuation of that testing)
Whether the approach is realistic or unrealistic will become more apparent with testing. There isn't anything magical.