Install App on iOS Device from Local Folder

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SUMMARY

To install a personal app on an iOS device from a local folder, developers must utilize Xcode on a Mac, as direct sideloading is not permitted. Instead, developers must register as Apple developers, upload the app to the App Store, and then download it to their device. The discussion also highlights the potential use of MLflow for managing software deployments, although its effectiveness for iOS applications remains uncertain. Testing environments can be created using IDE-specific applications available on the App Store.

PREREQUISITES
  • Familiarity with Xcode for iOS app development
  • Understanding of Apple Developer Program registration
  • Knowledge of app deployment processes on iOS
  • Basic awareness of MLflow for software deployment management
NEXT STEPS
  • Research the Apple Developer Program registration process
  • Learn how to upload apps to the App Store using Xcode
  • Explore the capabilities of MLflow for deployment across different environments
  • Investigate IDE-specific applications for testing iOS projects
USEFUL FOR

iOS developers, software engineers looking to deploy applications on iOS devices, and anyone interested in understanding the app submission process to the App Store.

fresh_42
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TL;DR
How to install apps locally?
Given that I have a little personal app, developed on pc, tested (under iOS) and running. How can I get the app on my iOS device? All I have is a folder with a lot of files in it.
 
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I'm currently looking into a product called ML Flow that might work for you.
 
Borg said:
I'm currently looking into a product called ML Flow that might work for you.
Does this post belong in a different thread?
 
jedishrfu said:
My understanding is that you can't sideload an app onto iOS instead you must signup as a developer upload it to the app store and then download it to your device.

https://stackoverflow.com/questions/3161061/can-i-put-my-own-app-on-just-my-iphone
@vela was right: the IDE company has an app at the store that installed an environment in which the IDE developed projects could be tested, and the "tests" work even without its server. At the beginning I only saw the simulator in the IDE, but it also connected to the device.
 
pbuk said:
Does this post belong in a different thread?
MLFlow has the capability of loading software for various environmental deployments. I haven't worked with iOS before so I didn't know if it was a workable solution.
 

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