Undergrad Intersecting Planes: Is It Possible?

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Two 3D planes can intersect, leading to a line of intersection represented in vector and parametric form. To find this line, one must calculate the exterior product of the normal vectors of the two planes. Simply setting the plane equations equal to each other alters the solution set, potentially resulting in no intersection, a line, or coinciding planes. A common point on the intersection line is also necessary to derive the parametric equation. Understanding these concepts enhances knowledge of 3D geometry and plane intersections.
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I have two 3D planes: A1*x + B1*y + C1*z + D1 = 0 and A2*x + B2*y + C2*z + D2 = 0.

If you set them equal to each other it should be at the intersection.

This leads to another Plane: (A1 - A2)*x + (B1 - B2)*y + (C1 - C2)*z + (D1-D2) = 0.

What I want is the line of intersection in vector and parametric form.

This is not a homework problem. It is for personal knowledge.

Is this Possible?
 
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Yes, you can consider the vector perpendicular to your plane ##(A_{1}-A_{2},B_{1}-B_{2},C_{1}-C_{2})## and the vector perpendicular to the other plane that you want the intersection line, for example the first ##(A_{1},B_{1},C_{1})##. Doing the exterior product ##(A_{1}-A_{2},B_{1}-B_{2},C_{1}-C_{2})\wedge (A_{1},B_{1},C_{1})## you will find the vector of the parametric equation of the intersection line. Now you need only a common point in order to find the parametric equation of the line.

Ssnow
 
Philosophaie said:
I have two 3D planes: A1*x + B1*y + C1*z + D1 = 0 and A2*x + B2*y + C2*z + D2 = 0.

If you set them equal to each other it should be at the intersection.

This leads to another Plane: (A1 - A2)*x + (B1 - B2)*y + (C1 - C2)*z + (D1-D2) = 0.

What I want is the line of intersection in vector and parametric form.

This is not a homework problem. It is for personal knowledge.

Is this Possible?
Yes, but the outcome can be empty, a line or the entire plane if your input equations happen to describe the same plane. You also cannot simply set them equal the way you did, because that means you lose an entire condition: they both have to be true, simultaneously. This means the use of one equation as a substitute in the other has to eliminate one of the parameters, coordinates.
 
Philosophaie said:
I have two 3D planes: A1*x + B1*y + C1*z + D1 = 0 and A2*x + B2*y + C2*z + D2 = 0.

If you set them equal to each other it should be at the intersection.
If you set the left hand sides equal to one another you change the solution set. Instead of getting all points which satisfy equation 1 and all points which satisfy equation 2, you get all points which are equidistant (in some appropriately weighted sense) from plane 1 and plane 2.
 
##(A_{1}-A_{2},B_{1}-B_{2},C_{1}-C_{2})\wedge (A_{1},B_{1},C_{1})##
##=((A_{1}-A_{2})*B_{1}-(B_{1}-B_{2})*A_{1})*(\hat x \wedge \hat y) + ((C_{1}-C_{2})*A_{1}-(A_{1}-A_{2})*C_{1})*(\hat z \wedge \hat x) + ((B_{1}-B_{2})*C_{1}-(C_{1}-C_{2})*B_{1})*(\hat y \wedge \hat z)##
7ca675fa6ef18e41c4ed35385f6378f5f372f9b8

Is this the correct exterior product?
 
Philosophaie said:
... Is this the correct exterior product?

yes now you must continue ##\hat{x}\wedge \hat{y}=\hat{z}## and so on ...
Ssnow
 
Here is a little puzzle from the book 100 Geometric Games by Pierre Berloquin. The side of a small square is one meter long and the side of a larger square one and a half meters long. One vertex of the large square is at the center of the small square. The side of the large square cuts two sides of the small square into one- third parts and two-thirds parts. What is the area where the squares overlap?

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