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Originally posted by Mentat
But "static data" just takes the place of phenomenological chairs flying around, since all of material reality is a collection of "static data". In a matrix computer system, there needn't be any such static data, but should instead be a set of programs that are activated by particular activities in the observer's brain, and that produce a chair for his inspection.
So the program produces a chair when the observor is looking. What happens when the observor looks away? In a logically consistent world, when he looks back to where the chair was, it should still be there. How does the computer take this into account? The only way is for it to store information about the chair, even when the observor is not looking at it. If this were not done, the computer would not be able to reliably reproduce the chair in that same location every time the observor looked there.
By way of analogy, the information that represents, stands for, codes for-- however you want to say it-- your web browser exists in your computer's hard drive, even when you are not actively running (looking at) your browser's program.
But this means that the observer moves (if the computer must check his location). We cannot remain in the realm of analogy, hypna, we also have to think about what it actually happening. The observer is tied to a chair on some ship near the Earth's core, and he hasn't moved an inch since he was "plugged in". Thus, certain brain activities may translate as part of the "movement" program of the Matrix, but he hasn't moved at all.
No kidding. I didn't say anywhere that the observor was moving in the 'real' world. I meant that the computer must keep track of where the observor is located in the simulated matrix world. This of course is not a literal physical location, just abstract data representing a location in an abstract world made of bits.
But this is like an existentialism in a computer program, and I don't think that's the way computers work. After all, we already have programs that can allow me to see a chair from all possible angles, and in different lighting, but there is no static set of data in the computer for the chair, merely for the program that illicits that particular representation on the monitor.
If the simulated world is to be an interactive one, then there must be some internal representation of the objects within it, or the computer must be able to precisely predict all actions taken by the participants. See my previous post.
Wrong, and that's practically the whole point of Consciousness Explained. Dennett was trying to show that we didn't need this paradoxical dualism in order to have a world with consciousness.
Whoa, hold your horses. I never said we need dualism to explain consciousness. I said we need internal data representation to explain how an interactive world like the matrix can work.
In the matrix, there are programs that elicit certain stimuli due to particular activities in the brain's of the en-matrixed people. As it is, this program would have to be very complex, since it would have to account for all possible factors, but it would not have to do this when there was no observer present[/color]. After all, what good is a static representation of a chair to the computer itself (with no "observers" to stimulate)?
Again, you misunderstand. The computer needn't compute all the necessary things for human perception when an observor is not present. But it does need to store some sort of information in order to retrieve it for when the observor comes around, so that it can then do its appropriate computations.
Assume we play a game where we navigate through a 3 dimensional world, except instead of doing this through a computer, we do it through pencils, paper, and imagination. I have written down on a paper, "Room 17: It is a plain, cubic room. There is a chair in the back left corner of the room." I read this information to you when you have 'entered' Room 17. When you 'come back' to Room 17, I read it to you again, and sure enough, the chair is still in the back left corner.
The paper is like information in the computer database, and my reading the information to you is like an actively running program in the matrix presenting stimuli to an observor. I am not constantly reading the information to you, but I still need to have the paper handy in order to ensure that the Room 17 I present to you is logically consistent.
Say we stop playing and then resume 3 months later, and you remember the details about Room 17 but I do not. I also seem to have lost the paper with the information about Room 17 written on it. So I make something up, and you say, "Hey! That's not an accurate description of Room 17." Without the information stored on the paper, I have lost the ability to make our imaginary world logically consistent. Likewise for your version of the matrix.
And yet this is not (AFAIK) what video games do. For example, if I'm playing Donkey Kong 64, and am in room with the K. Lumsy, there only need be the stimulations to my television - which, in turn, stimulates my retina - to produce certain photonic emissions (which, in turn, stimulate certain triangular arrays in my neocortex)...there needn't be any representation whatsoever of Kranky Kong in his lab, or of Candy Kong in her shop, since I'm not there and the game console has no use for such representations.
This is like saying this very post you're reading needn't be stored as data on a computer somewhere-- after all, your computer only needs to make the appropriate stimulations to your monitor, which in turn stimulates your retina, and so on, to have the experience of reading this post.
How does the computer make those appropriate stimulations to the monitor if it is not drawing it from some stored information? Is it doing it randomly? No, clearly there must be some sort of data in the server hard drive that represents this post, which can be fetched and displayed to you when requested/needed. Likewise with Donkey Kong and the matrix.