Sorry for the delayed response.
Paul Martin said:
I think there was some process of design involved in addition to the physical processes.
The reason I think so is that there are some (yes) gaps in the purely physical evolutionary explanation. The most salient of these is the lack of an adequate explanation for consciousness. The second most important, IMHO, is the lack of an adequate explanation for sleep. Following these are the lack of adequate explanations for the origin of life, morphogenesis, regulation, instinct, learning, etc.
Argumentum ad ignorantiam. Just because there are no naturalistic explanations at this time does not mean a naturalistic explanation is impossible. Considering how little we understand about consciousness, it's no surprise that evolution cannot yet provide an adequate explanation. It's a logical fallacy to use that as a reason to invoke a "God of the Gaps" or a similar argument.
Evolution deals with how life developed
after its origin. That's why Darwin titled his book "The Origin of Species" and not "The Origin of Life". The entire theory is based on the premise that life already exists. Whether life was created by gods, aliens or abiogenesis is irrelevant to the theory. You might as well add the origin of the universe to that list because evolution has nothing to say about that either. These are "gaps", in the sense that they are irrelevant to the theory of evolution. However, to use that as a justification for design is irrational.
What in particular are you referring to regarding morphogenesis? I fail to see why evolution should explain morphogenesis. As for "regulation", it is ambiguous so I don't know what you are referring to.
Instincts evolve when an organism's behavioral trait is favored by natural selection relative to those without that disposition. For example, natural selection could favor the instinct to flee when smoke is detected, if those who remain are more likely to perish. Similarly, the ability to learn allows an organism to adapt its phenotype in response to environment stimuli, thereby increasing its survival probability in unpredictable environmental conditions. There are ample evidence to support those ideas. What makes you think evolution doesn't have an explanation for the origin of instinct or learning?
Paul Martin said:
The problem is really not with evolution, but it is related.
Then why did you say that sleep is such a "disadvantage that any organism requiring it would have gone extinct long ago"? You made it sound like sleep is an anomaly that contradicts evolution, so I presented some evidence in an attempt to show you otherwise. If I interpreted your statement incorrectly then I apologize, and we probably don't have any reason to discuss the topic of sleep.
Paul Martin said:
If evolution is true, then the fact that sleep is ubiquitous among animals implies that there is an important reason for it. The problem is that science cannot tell us that important reason.
How did you reach that conclusion? Once again, just because science doesn't have a definitive explanation now does not mean it cannot provide one.
Paul Martin said:
I know of no compelling evidence that sleep contributes to the maintenance of cognitive functions.
Did you read reference 6 and 7 in post #22? On what grounds do you dismiss those evidence?
Paul Martin said:
1. Do you agree that evolution should provide an explanation for how genomes are developed?
wave said:
In what sense? An explanation for the mechanisms of evolution? An explanation for how mutations occur? Please be more specific.
Paul Martin said:
In the sense of the information encoded in the genome
Sorry, I still don't quite understand what you're looking for. Are you suggesting that evolution should account for the origin of every base in your genome? If not, can you give me an example of what you mean?
Paul Martin said:
I am just asking you to agree that according to evolution, there is no conscious designer and no "prior" design. I hope that makes it a little more clear.
It's a little more clear now, thank you. If you are referring to before the existence of life, then I fail to see what it has to do with evolution. If you are referring to after the existence of life, then I agree that it would be wrong to characterize the mechanisms of evolution as a "conscious designer". However, I disagree that evolution "disallows any conscious designer involvement" because scientists have tempered with nature before. Does any of those answer your question?
Paul Martin said:
The idea is that the thought experimenter will watch the thought experiment to see how long it would take for an operating system, (or compiler or any other useful computer system) to get developed.
That is a crucial piece of information. I don't recall anything like that in your essay.
Paul Martin said:
I'm not sure what a fitness function is, but my guess it would be something like viability in biology.
No, they're different concepts. Your marketplace idea is an unintentional attempt at a fitness function, although I wouldn't qualify it as such in its current form.
Paul Martin said:
If the "non-design" program development process produced a useful program that was only 1K bytes in size, then I would balk.
If usefulness is a halting condition, then you need to quantitatively define what you mean by "useful". Otherwise your experiment would require conscious and subjective decisions to work.
Paul Martin said:
To be fair, the program would have to be on the same order of complexity as a genome.
In that case, you also need to quantitatively define what you mean by "complexity" for the same reason stated above.
Paul Martin said:
You mentioned that you would accept that sort of comparison if I was talking about a human genome.
I played along for the sake of the discussion, so that you can make your point. How you define "complexity" will determine whether or not I accept the comparison.
Paul Martin said:
So my condition would be that a qualifying "useful program" must be at least of the size of some genome.
Why?
Several things are still unclear in your essay. I would like a better understanding before commenting on the rest of your post.
1) What do you mean by "successful mutation"?
2) Please elaborate on the marketplace idea. In addition, what kind of information do you gather (e.g. number of units sold)? How do you use that information in your experiment?
3) Please clarify on how new generations are created and how code is propagated. You mentioned "various versions" but it is unclear if and how they interact. I am also uncertain in regards to how "different components" relate to the process.
4) What do you start with? You said "we would ask developers to induce some random changes into some of their code" but you never mentioned what kind of code exist in the first generation.