Bacterius said:
Well I've seen multiplication done through a Fast Fourier Transform (which involves wave superposition) but I've never heard of this kind of math before.
If I want to add Waves in Fractal Binary in Parallel, The Numbers (1, 2, 3, 4) are collided with each other at the same time like waves in nature. We don't have to Add the Results to the next number, all of the numbers together are the result. This way Many Calcuations occur in side of a Simgle Calcuation.
I have heard of Fourier Transformations before, I am not an Expert, they are Waves, but these Waves behave like the waves we see in the Nature that exaists around us in this Level of Existance, correct? These waves behave like the waves we see in water? If so, there would be 1 wave, then to 2 equal waves, then 3 equal waves, then 4 equal waves and so on and so on used in many of his calcuations?
With Fracal Binary it appears that as the Wavelength Split's in Half, the Wavelengths are not always equil in size. When we get to the number 3, their are NOT 3 Equil Wave Lengths, instead their are 2 Different Wavelenght Sizes, but their are 3 Wavelengths.
There would be 1 wave, (1/2) the origonal Wave Lenght, and 2 Waves, 1/4 the Origonal Wave Length. The Amplitudes in Generating the Frequancy Bits are always the same, but the Frequency's can become higher.
As the Number increases in size, there are more wavelengths inside of it. The Number becomes more Energitic, Heaver or Faster.
I am working on adding them in Series and Parellel. If I were to add, 1 plus 2 plus 3 plus 4 with todays computing, I would add 1 to the number 2, then the result would be added to 3, then the result would be added to 4. This took 3 Calcuations.
If I want to add Waves in Fractal Binary in Parallel, numbers (1, 2, 3, 4) are collided with each other at the same time, like waves in nature. We don't have to Add the Results to the next number, all of the numbers together ARE the result.
This way Many Calcuations occur in side of a Simgle Calcuation. I am
guessing that the Amplitude can be allowed to change when adding the Frequncy Bits together? I am experimenting with differnt methods, some with Allowing the Amplitude and Frequency that Exist inside of one another to change, this way they are Louder (Amplitude) and / or Faster (Frequency).
Other methods are by keeping the Amplitude the same, but squish the Frequencys...other methods are allowing the Lenght of the number to become bigger, and I am sure other methods can be tried as well.
Can You (or anyone here) think of any?
Today if we have the number 10 we call (X) and we want to know what 2 numbers, we call (Y + Z), were used in it's genertation by Addition, it is impossible to do (to the best of my knowledge), if we know what X is. But using Fractal Binary I
think it may be possible to discover where 10 came from, because every number is unique, they are all from '1' so 10 could be described to us in many different ways in Fractal Binary.
10 could be represented as 1 + 9, 2 + 8, 3 + 4 + 6, 5 + 5, 6 + 4, 7 + 3, 8 + 2, 9 + 1...This is the Number that would be stored and later given to us to solve. We would just somehow play the equation backwards, (still working on that, trying to wrap my mind around this fractal thinking is sureal)
With Fractal Binary, 10 would be expressed as (Y + Z)?
Zen thinking
Finally if the origonal number, 1, is 1 wave length over 1 Frequency and the Origonal Frequency is 1 Wave / Second (second is only an example)...the number 1 would take 1 second to count, the number 10000000 would have 10000000 wavelengths inside of the Same Bit size, as the Number 1, but these 10000000 wavelengths would also take 1 second as well. This is in Generating the Pure Fractal Wave / Frequency Bits
Here is the (1 + Matrix) I cal it the 2112 Pic, drew this in Grade school, this type of fractal recursion math was instinctive to me, I am sure many other kids doodles this Matrix Below as well...
Did you check out the 2112 Matrix? It is Actually the (1+Matrix) but I am a bit of a (Rush) Fan and the 2112 pattern is Neat
This is the Matrix that the wave over frequency bits would reside in,
I am guessing? Below is a 2 Based Matrix, there are different Bases I am experimenting as well. This is like a Fractal Version of the Cartesian Plane (Not really, but it is a Number Plane, a Matrix)...The opposite Plane (Matrix) would be the ( - 1 Matrix ), it is not displayed here, these Frequency bits are Negative waves when we collide the negative numbers with Positive numbers they just cancel each other out instainiously.
And this is How the Pure Fractal Binary Bits existing in the Matrix Above would be displayed to Humans...
I am trying to Add 2 of the Numbers above in Parallel on Paper, and try to find a way to take the result of whatever those 2 numbers were when added so I can find the origonal numbers in its generation...Do You Follow?