Knock-off video games are awesome

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SUMMARY

The forum discussion centers around the creation of a knock-off video game titled "Gopher Hunter," which is a variant of Minesweeper featuring moving mines and real-time board updates. The developer utilized C# and standard Forms controls for this project, emphasizing the fun gameplay despite limited development time. Future projects discussed include potential clones of "Slay," "Imperial Conquest," and a unique implementation of "RiskTego," combining elements of Risk and Stratego.

PREREQUISITES
  • Understanding of C# programming language
  • Familiarity with Windows Forms for UI development
  • Basic game design principles
  • Knowledge of real-time game mechanics
NEXT STEPS
  • Explore advanced C# game development techniques
  • Research GTK+ for C++ game development
  • Learn about real-time game state management
  • Investigate game design concepts for strategy games like Risk and Stratego
USEFUL FOR

Indie game developers, hobbyist programmers, and anyone interested in creating casual video games or clones of existing games.

AUMathTutor
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I just made a knock-off of Minesweeper called Gopher Hunter. It's pretty sweet because the "mines" move around and the board is updated in real time. It's pretty fun... at least as fun as the original.

Yay! Anybody else write little things like this from time to time? Care to share your ideas?
 
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well what did you write it in, and what graphics libraries did you use. I have been thinking of writing a side scrolling game like gradius in C++ using gtk+ but i never get around to it.
 
For a minesweeper clone, C# and no special graphics libraries (just Forms controls) worked out alright. Like I said, I didn't have a lot of time to commit to this. Gameplay is pretty sweet, though.

I'm thinking about making a Slay or Imperial Conquest clone next, though. Or maybe an implementation of RiskTego, that is, standard Risk where every battle is a weighted game of Stratego.
 

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