Knock out tournament to find first places

  • Context: Undergrad 
  • Thread starter Thread starter Gerenuk
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SUMMARY

This discussion focuses on scheduling a knockout tournament to determine the top k players based on their strength, with the assumption that the stronger player always wins. A simple knockout tournament identifies the top player, while a double elimination format can determine the top four, but requires careful pairing to accurately rank all positions. The conversation highlights the need for a mathematically sound scheduling system, referencing Sloane's A036604 for the minimum number of games and suggesting merge sort as an effective method for up to 14 teams, despite its typical use for sorting all elements.

PREREQUISITES
  • Understanding of tournament structures, specifically knockout and double elimination formats
  • Familiarity with Sloane's A036604 and A001768 sequences
  • Basic knowledge of merge sort algorithm in computer science
  • Mathematical concepts related to game theory and ranking systems
NEXT STEPS
  • Research advanced tournament scheduling algorithms for optimal player ranking
  • Explore Sloane's A001768 for insights on game count in tournament settings
  • Study merge sort variations tailored for top k selection
  • Investigate mathematical proofs for ranking accuracy in tournament formats
USEFUL FOR

This discussion is beneficial for tournament organizers, game theorists, and software developers interested in designing efficient ranking systems for competitive events.

Gerenuk
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Does anyone know a system how to schedule a tournament in order to find the top k players?

In each game two players play and one comes out as a winner. I assume that each player has a definite strength and always the stronger player wins. Each day each player can play one game and all players can play simultaneously.
I'd like to find a system where in the end tells me the top ranked players with their order.

A simple knock out tournament gives the top player.
A double elimination tournament can tell places 1-4, but already some care in the pairing has to be taken to ensure the knowledge of 4th place?!
Is there a general scheduling system?

I'd like to make it mathematically correct, rather than some common systems which give incorrect 4th places.
 
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I think this is a very hard problem, in general. If you have such a schedule, it's trivial to find Sloane's A036604, the minimum number of games that need to be played in the worst case: 0, 1, 3, 5, 7, 10, 13, 16, 19, 22, 26, 30, 34, 38, ...

If you're willing to accept a higher number of games than the theoretical minimum, merge sort seems pretty good. In particular, for up to 14 teams/elements, it's optimal. See Sloane's A001768.
 
I tried estimating the number of games with some logic. which basically boils down to using log_2 :)
I know merge sort from computer algorithms, but it sorts all the elements? I only need the top k. Maybe places 1-4 or 1-6 or whatever.
Also for my purposes I only want to have the minimum numbers of days so it's OK if some superfluous games are played simultaneously one day if that makes the system easier.

Interesting things about merge sort and 14 teams. Thanks :)
 

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