Learn Quadric Surfaces Basics for 3D Structures

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SUMMARY

This discussion focuses on the fundamentals of quadric surfaces for creating 3D structures in programming. The user, Tirwit, seeks resources to understand quadric surfaces, which are often covered in calculus and precalculus texts. Key resources mentioned include Wikipedia's section on Euclidean space and the PDF document from Pedro Gordo, which specifically addresses quadric surfaces in section 5.2. The conversation highlights the lack of beginner-friendly materials available online.

PREREQUISITES
  • Understanding of basic geometry concepts
  • Familiarity with 3D coordinate systems
  • Basic knowledge of calculus
  • Experience with programming for 3D graphics
NEXT STEPS
  • Study the section on quadric surfaces in calculus textbooks
  • Explore the Euclidean space section on Wikipedia
  • Review the PDF document from Pedro Gordo for detailed explanations
  • Research programming libraries for 3D graphics, such as OpenGL or Three.js
USEFUL FOR

This discussion is beneficial for students, educators, and developers interested in 3D modeling and graphics programming, particularly those looking to understand quadric surfaces for practical applications.

tirwit
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Hi!

I need to know how to work with quadric surfaces to draw a 3D structures in a code. However I have no idea how to do this. I can't find any place in the internet where they explain quadric surfaces for newbies... Can someone point me in the right direction, please?

I didn't post this on the homework section because it is not homework (like: no data given, no question, etc), if I'm wrong and this is a homework question, just say it, I'll post it there instead.

Best regards
Tirwit
 
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I wanted something more extensive, if you know what I mean :) Wikipedia and Wolfram were the first places I went. As for books I found a reference to it in Riley's "Mathematical Methods for Physics and Engineering" but it was nothing special.
 
Can you be a little more clear on what you're looking for? I did a search using "quadric surface" and go lots of hits. This would be a section in many calculus texts and a few precalculus texts.
 

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