Making Dot Products Tangible for Motivating Students

  • Context: High School 
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Discussion Overview

The discussion revolves around making the concept of dot products more tangible and relatable for students, focusing on real-life applications and motivational examples. Participants explore various ways to illustrate the utility of dot products in different contexts, including projections and their implications in fields such as gaming, engineering, and physics.

Discussion Character

  • Exploratory
  • Conceptual clarification
  • Debate/contested

Main Points Raised

  • One participant suggests defining dot products in terms of projections, emphasizing their intuitive nature and usefulness.
  • Another participant mentions that the dot product can be used to find the angle between vectors and is integral to defining work and flux in physics.
  • A later reply highlights video games as a relatable context, mentioning applications such as hit-tests, shadows, and lighting, which utilize dot products.
  • Some participants propose that projections are widely applicable across various fields, including statistics and engineering.

Areas of Agreement / Disagreement

Participants generally agree on the importance of making dot products tangible through real-life examples, but there are multiple competing views on the best methods and contexts for doing so.

Contextual Notes

Limitations include the potential for varying interpretations of what constitutes a "tangible" example and the dependence on students' prior knowledge and experiences with related concepts.

Who May Find This Useful

Educators looking for strategies to teach vector mathematics, particularly in relation to dot products, as well as those interested in applications of mathematics in real-world scenarios.

matqkks
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How can I make something like dot products tangible? Are there real life examples where dot products are used? This is for motivating students. Aware that we can test for orthogonality.
Thanks in advance for any replies. Really appreciate anyone taking time out to answer these questions.
 
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I usually define it in terms of projections, that is the most tangible and powerful picture in my opinion. With that I mean that I define it as the length of the first vectors projection on the other vector times the other vectors length. Projections are extremely useful and very intuitive, you can come up with some real life examples yourself but if you want I could give examples.
 
you can project a vector onto another vector (find the "shadow" cast onto a vector by another vector), you can find the angle between vectors (A.B = ABcos(theta)), and work is defined using the dot product. also, the definition of flux is defined using the dot product (vector field dotted with surface vector.

These are just a few of the many applications of the dot product.

And of course the dot product is zero if two vectors are orthogonal, since A.B = ABcos(theta), as you mentioned.
 
matqkks said:
How can I make something like dot products tangible? Are there real life examples where dot products are used? This is for motivating students. Aware that we can test for orthogonality.
Thanks in advance for any replies. Really appreciate anyone taking time out to answer these questions.

Video games is something they will be able to relate to. Some applications include hit-tests (projection on to a plane using dot product), shadows, lighting (normal maps and the lighting they produce in modern games).

As above posters have mentioned there are tonnes of applications. Projections in general are used everywhere from statistics to engineering to everything in between.
 

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