Matrix Representation of a Uniform Sphere Centered at the Origin

AI Thread Summary
The discussion centers on the matrix representation of a uniform sphere centered at the origin, specifically seeking a basic matrix form that implies no rotation and incorporates specified radii. A proposed matrix is the identity matrix, but there is confusion about how matrices interact with vectors to produce ellipsoids. Participants debate the nature of matrices and their application in plotting code, with one questioning the conceptual understanding of spherical shapes versus other geometric forms. The conversation touches on the perception of shapes from different angles, emphasizing that a sphere maintains its appearance regardless of perspective, unlike other shapes that can appear differently based on viewing angle. The discussion ultimately highlights the complexities of representing geometric objects mathematically and the nuances of visual perception in geometry.
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What is the basic matrix form for a uniform (unit) sphere centered at the origin? Given a vector that specifies the radii (1,1,1) == (r1,r2,r3), I would like the matrix that implies no rotation (is it [[1,0,0],[0,1,0],[0,0,1]]?) and covers the rest of the necessary parameters.
I am testing ellipsoid-plotting code, and I also welcome any other matrices useful for testing.
 
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Hello PC,

What is it you expect from a matrix to describe a sphere ? On what will you turn loose such a matrix ?
I know of matrices that represent a rotation about a given axis, but you probably know that too.
 
The matrix I'm asking for, combined with a 3-vector for the 3 perpendicular radii of the ellipsoid (in this case a sphere) produces an ellipsoid with a rotation specified by the matrix.
 
A matrix on a vector produces a vector, not an ellipsoid. So I still don't get it. Or do you want variables in there ? Like in wiki rotation matrix which I hope you checked already.
 
I was thinking about vectors as well in the matrix. However, if space and time bend.. Perhaps you can achieve a spherical shape, that looks like vectors. Take a pyramid for instance.. when you look at it one way its a pyramid, and another way it can look completely different such as a triangle from a 2d perspective. Perhaps you can see a sphere the same way, in vectors or different dimensions?
 
Funny thing about a sphere is that it looks the same, no matter from where you look at it. I think even when you manage to move relative to the thing with a speed that is a considerable fraction of the light speed (but I could be a bit wrong there) .

But you have something in mind I can't fathom yet: testing plotting code that receives a matrix as input ? What's it look like ?

And if you think space and time bend, what am I to make of that ?
 
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Declun said:
I was thinking about vectors as well in the matrix. However, if space and time bend.. Perhaps you can achieve a spherical shape, that looks like vectors. Take a pyramid for instance.. when you look at it one way its a pyramid, and another way it can look completely different such as a triangle from a 2d perspective. Perhaps you can see a sphere the same way, in vectors or different dimensions?
Frankly, what you are saying (for example "Perhaps you can achieve a spherical shape, that looks like a line") makes me think you are using words that you don't understand. A sphere has the property that, looked at from any angle, it still looks like a sphere. However, there is NO three dimensional object such that, looked at from a specific angle, looks like a line.
 

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