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Hey I am trying to tweak a Fighter jet game to make it more realistic. I am trying to the US Air Force AIM-120D AMRAAM missile like what it can do in real life.
The question is what is the effective range of the missile against a maneuvering target or evading target, for a fighter let say 6Gs at a typical subsonic speed of Mach 0.8.
The AIM-120 weighs around 330 lbs and can go a range of 180 km at a max trajectory and pull around 30 Gs max probably at its burnout phase around 10km. Its average speed is around Mach 5 at that burnout phase. Also if the launcher jet is moving at Mach 2, how will that effect the missile?
The question is what is the effective range of the missile against a maneuvering target or evading target, for a fighter let say 6Gs at a typical subsonic speed of Mach 0.8.
The AIM-120 weighs around 330 lbs and can go a range of 180 km at a max trajectory and pull around 30 Gs max probably at its burnout phase around 10km. Its average speed is around Mach 5 at that burnout phase. Also if the launcher jet is moving at Mach 2, how will that effect the missile?