Model Universe: Shortest Path to Gravity Corridors

  • Context: Graduate 
  • Thread starter Thread starter Dennis Sugden
  • Start date Start date
  • Tags Tags
    Modeling Universe
Click For Summary
SUMMARY

The discussion centers on the exploration of gravity corridors through a computer simulation inspired by Wheeler's quantum foam. The author programmed a model that calculates wormhole lengths based on mass positions, resulting in visual representations of gravitational effects such as light ray curvatures and frame dragging. Key references include the Utrecht Institute of Theoretical Physics led by Renate Loll and research from Penn State's Ashtekar and Bojowald. The conversation highlights the intersection of quantum gravity and cosmology, emphasizing the relevance of current literature in quantum cosmology.

PREREQUISITES
  • Understanding of quantum foam concepts
  • Familiarity with wormhole physics
  • Basic knowledge of gravitational effects in theoretical physics
  • Experience with computer simulations in physics
NEXT STEPS
  • Research "Quantum Gravity on Your Desktop" by Renate Loll for insights into quantum universe simulations
  • Explore recent papers on quantum cosmology in the Stanford database
  • Investigate the models developed by Ashtekar's group at Penn State
  • Examine the implications of frame dragging in gravitational theories
USEFUL FOR

The discussion is beneficial for theoretical physicists, computer simulation developers, and researchers interested in quantum cosmology and gravitational physics.

Dennis Sugden
Messages
2
Reaction score
0
Several years ago, after reading about Wheeler's quantum foam, I wondered what would happen if you used wormhole propagation and a quality in some wormhole positions to prefer taking the shortest distance to the next position (mass) to try to reproduce effects similar to gravity. I had also just read about gravity "corridors" used by NASA and I wanted to see what they were like.

I programed my computer to start at three (mass) positions; one a factor of 100, one of 10, and one of 1. [this is all 2D] As I wasn't concerned to exactly match gravity an arbitrary length was established as the unconstrained wormhole length. I don't remember exactly what it was. I remember I chose it to make it easier to shade colors on my screen display. Then at each mass position and at each point on the screen going in circles around the (masses) a value of that wormhole length was calculated. eg at point (mass 1) length = Arbitrary/2; point (mass 1-1) = Arbitrary/2; point (mass1-2) = Arbitrary /4; etc.

When all points had been calculated each mass randomly moved to the new calculated level but preferred a new position that involved the shortest length.

On the computer I had then this ran forever but as I was shading screen colors to show short to long points I could watch it slowly change.

Point is I got curvatures that bent hypothetical light rays and even frame dragging. And I got to look at my gravity corridors.

Marcus, does this in any way connect to the models some of your posts refer to?
 
Physics news on Phys.org
Dennis Sugden said:
Marcus, does this in any way connect to the models some of your posts refer to?

Dennis, what you programmed sounds like a visually intriguing process to watch. I can't tell how or if it relates to the computerized universe models I've been reading about lately. That would be something for you to decide.

The models I am most interested in are of two kinds. one type is what they run at Utrecht Institute of Theoretical Physics---a lead author is named Renate Loll

the other is a kind of model they run at Penn State, particularly Ashtekar's group and also Bojowald.

The field is a relatively new one called Quantum Cosmology and it is sort of on the borderline between QG (in the Beyond forum) and Cosmology (in the Cosmology forum).
The current research can, i guess, be discussed in either place.

Have a look at the literature just to see what I'm talking about. Don't get bogged down in heavy details, just take a glance.

Here are Loll's papers
http://arxiv.org/find/grp_physics/1/au:+Loll/0/1/0/all/0/1
The one titled "Quantum Gravity on Your Desktop" describes some of the computer simulations of quantum universes

Here are recent (keyword=quantum cosmology) papers in the Stanford database, sorted by number of citations. the most highly cited papers appear first
http://www.slac.stanford.edu/spires/find/hep/www?rawcmd=k+quantum+cosmology+and+date+%3E+2005&FORMAT=WWW&SEQUENCE=citecount%28d%29

If this kind of overview doesn't work for you, ask for links to some sample papers. But instead of delving into entire papers you can tell a little bit of what is going on by just looking at the titles and reading the abstracts (brief summaries).

It seems as if you made something beautiful on the computer that was inspired by Wheeler's conception of quantum foam, but it might be difficult to find a connection at the nutsbolts level.
 
Last edited by a moderator:

Similar threads

  • · Replies 1 ·
Replies
1
Views
4K
  • · Replies 1 ·
Replies
1
Views
4K
  • · Replies 4 ·
Replies
4
Views
3K
  • · Replies 26 ·
Replies
26
Views
6K
  • · Replies 15 ·
Replies
15
Views
4K
  • · Replies 4 ·
Replies
4
Views
3K
  • · Replies 6 ·
Replies
6
Views
3K
  • · Replies 12 ·
Replies
12
Views
3K
  • · Replies 5 ·
Replies
5
Views
3K
  • · Replies 10 ·
Replies
10
Views
4K