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I like working with computer graphics so I often work between 2D and 3D computer simulations.

For example let’s say you had a square in a XY coordinate system and you wanted to move it to an XYZ coordinate system. Placing it in directly would mean that when viewed along the Z direction the square won’t exist as there is no Z information.

This is fine for a computer simulation but how would this example translate to the “real world”? Could a 2D object appear in 3D space or would it be forced to have a Z dimension making it a cube?

Thanks for any input that you can provide and I hope I posted this question in the correct forum.

Thanks,

Graeme