Need a little help with motion on an inclined plane

Click For Summary
SUMMARY

The discussion focuses on calculating the acceleration of a 1.4 kg object on a 30-degree inclined plane with a coefficient of friction of 0.2. The key forces involved are the gravitational force (G = mg), the normal force (N), and the frictional force (Ff). The correct approach involves resolving the gravitational force into components parallel and perpendicular to the incline using trigonometric functions: Gx = mg sin(30°) and Gz = mg cos(30°). The net force equation, incorporating friction, is essential for determining the acceleration.

PREREQUISITES
  • Understanding of Newton's laws of motion
  • Familiarity with trigonometric functions and their application in physics
  • Knowledge of frictional forces and their calculations
  • Ability to draw and interpret free-body diagrams
NEXT STEPS
  • Study the concept of resolving forces in inclined planes using trigonometry
  • Learn about the equations of motion for objects on inclined surfaces
  • Explore the principles of kinetic friction and its calculation (Fk = μkN)
  • Practice drawing and analyzing free-body diagrams for various scenarios
USEFUL FOR

Students studying physics, particularly those focusing on mechanics, as well as educators looking for examples of inclined plane problems and their solutions.

inv4lid
Messages
19
Reaction score
0

Homework Statement


On a plane tilted at the angle of 30 degrees with the horizon lies an object, whose weight is equal to 1.4 kg. The coefficient of friction between the object and the plane is equal to 0.2. Find acceleration.
OXOeVi-kSKaohskdwF8JPg.png

m = 1,4kg; (weight)
Angle (A) = 30 degrees.
COF µ = 0,2
Ff - friction force
N - reaction
F1 - force that moves the object (the very-right one)
__________________________________________
find acceleration.

Homework Equations


(vector form of resultant force) Ff + N + G + F1 = m*a;

The Attempt at a Solution


I have tried to project forces' vectors on OX and OY axis.
Projecting on OX we get:
Nx = N;
Gx = 0;
F1x = -F1; (against OX)
Ffx = G*sinA;
Using that data, we can obtain something like that:
N + G*sinA - F1 = m*a;Projecting on OY we get:
a = 0;
F1 = 0;
Ny = mgcosA;
Gy = -mg;
Ffy = 0;
-> mgcosA - mg = 0 ; - somehow weird, correct me pls.
I'm also not sure about the N projected on OX.
ty in advance!
 

Attachments

  • OXOeVi-kSKaohskdwF8JPg.png
    OXOeVi-kSKaohskdwF8JPg.png
    14.4 KB · Views: 643
Physics news on Phys.org
You want to find the acceleration parallel to the surface the object is gliding on (30° angle to the horizontal), correct? Then it is easier to project the forces on a rotated coordinate system parallel to the surface and normal to it (according to the directions of your forces ##N## and ##F##).

What are the forces ##F_f## and ##F_1##? Your ##N## does not act orthogonally on the surface. Did you draw it like that on purpose?
 
  • Like
Likes   Reactions: inv4lid
stockzahn said:
Did you draw it like that on purpose?
wpvXc7nBRYOsRf7-q4Mz1g.png

I just tried to draw same thing that's on wiki. My img can possibly be imprecise, as i don't really get what is the line mg*cosA represents...
stockzahn said:
You want to find the acceleration parallel to the surface the object is gliding on (30° angle to the horizontal), correct?
Yes.
 

Attachments

  • wpvXc7nBRYOsRf7-q4Mz1g.png
    wpvXc7nBRYOsRf7-q4Mz1g.png
    3.7 KB · Views: 895
inv4lid said:
View attachment 218590
I just tried to draw same thing that's on wiki. My img can possibly be imprecise, as i don't really get what is the line mg*cosA represents...

In a coordinate system with a horizontal and a vertical axis (##x##,##z## in my drawing below), the weight force ##G=mg## is parallel to the ##z##-axis and points downwards. Now you want to calculate the motion parallel to the surface (since the box cannot/does not move normal to it). Therefore you change the coordinate system rotated by the angle ##\Theta## (##x'##,##z'## in my drawing below), where the surface is parallel to the ##x'##-axis. Now you want to transform the force ##G## into the new coordinate system by finding two orthogonal forces (vectors), whose sum yields the original force ##G##. This can be done using trigonometry. The component of ##G## pointing parallel to the surface can be calculated with ##G_{x'}=mg sin\Theta##, the component of ##G## pointing orthogonally to the surface can be calculated with ##G_{z'}=mg cos\Theta##. The sum of the two forces (vectors) results in the original force ##G##.

Is this explanation sufficient to understand the components ##mg sin\Theta## and ##mg cos\Theta##?
 

Attachments

  • BoxPlane_02.jpg
    BoxPlane_02.jpg
    12.4 KB · Views: 469
  • Like
Likes   Reactions: inv4lid
inv4lid said:
Nx = N;
That would say the normal force is horizontal. Clearly it is not. What component of the normal force acts in the X direction?
inv4lid said:
F1 - force that moves the object (the very-right one)
Do you mean that F1 is the net force? You have that pointing up the slope, and the friction force pointing down(!)
inv4lid said:
Ffx = G*sinA;
You do not seem to understand friction. You should have listed a relevant equation for this: the kinetic friction force is the coefficient of kinetic friction multiplied by the normal force, FkkN.
 
  • Like
Likes   Reactions: inv4lid
inv4lid said:
View attachment 218590
I just tried to draw same thing that's on wiki. My img can possibly be imprecise, as i don't really get what is the line mg*cosA represents.
The diagram is a little confusing because it fails to distinguish between applied forces and their resolution into components. There are only the three applied forces, mg, N and f. You can replace mg by mg sin(θ) and mg cos(θ), but it is a bit misleading to show these as well as the original mg all on the same diagram, all using the same style of line and arrow.
 
  • Like
Likes   Reactions: inv4lid

Similar threads

Replies
14
Views
3K
  • · Replies 8 ·
Replies
8
Views
2K
  • · Replies 7 ·
Replies
7
Views
2K
Replies
8
Views
3K
  • · Replies 14 ·
Replies
14
Views
4K
  • · Replies 27 ·
Replies
27
Views
10K
  • · Replies 1 ·
Replies
1
Views
2K
  • · Replies 15 ·
Replies
15
Views
2K
  • · Replies 2 ·
Replies
2
Views
3K