Grimble said:
Alice measures Bob's light travel between point (0,0) and point (0.6,0.8).
Sure, if you pick that particular event--which, by the way, has coordinates (1, 0.6, 0.8) in Alice's frame if you are using proper spacetime coordinates (the "1" is the ##t## coordinate). But Alice also measures Bob's light travel from event (0, 0, 0) to event (0, 0.3, 0.4), or event (0, 0.9, 1.2), etc., etc. Bob's light travels on a continuous worldline. So if you are going to pick out event (1, 0.6, 0.8) for special consideration, what picks that event out? If your answer is, because that's where the light is after 1 unit of time in Alice's frame, then you need to be picking the right events to compare it to, and you are not. See below.
Grimble said:
In Alice's Frame those two events - at point (0,0) and (06.08) - are 0.8 time units apart.
No, they aren't. The spatial points (0, 0) and (0.6, 0.8) aren't 1 time unit apart; that makes no sense, spatial points don't have a "time distance" between them. The
events (0, 0, 0) and (1, 0.6, 0.8) on the worldline of Bob's light ray are 1 time unit apart in Alice's frame, as I just said above--and as can easily be confirmed by calculating the spacetime interval between (0, 0, 0) and (1, 0.6, 0.8) and confirming that it is zero, as it must be for a light ray.
The events you now appear to be referring to are events on Alice's worldline: those events are (0, 0, 0) and (0.8, 0, 0)--in other words, after 0.8 time units in Alice's frame, Alice is located at spatial coordinates (x, y) = (0, 0)--because she's always at those spatial coordinates in her own rest frame. Those two events are 0.8 time units apart, yes--but what does that have to do with the two events you picked out for Bob's light above? Answer: nothing whatsoever. If you want to see where Alice is, in her frame, at the same time as Bob's light is at spatial coordinates (0.6, 0.8), then you need to look at where Alice is after 1 unit of time in her frame. At that time she is at (t, x, y) = (1, 0, 0). So 1 time unit has elapsed for her--which should be so obvious as to not even need mention, but you have managed to confuse yourself into not believing it somehow.
Also, as you can see, Alice never occupies spatial coordinates (0.6, 0.8) in her frame. So those spatial coordinates have
nothing to do with the time elapsed on Alice's clock. In fact, Bob never occupies those spatial coordinates either. After 1 unit of time in Alice's frame, Bob is at coordinates (t, x, y) = (1, 0.6, 0)--he has moved 0.6 units along the x axis, which is perfectly consistent with his speed of 0.6 relative to Alice. Bob never moves at all along the y axis, so his y coordinate is always zero; it's never 0.8.
This is what I mean about refusing to use standard tools. A standard tool in SR is an inertial frame--an assignment of a unique set of
four numbers, (t, x, y, z), to each event. Here we always have z = 0, so we can ignore that coordinate; but instead of writing down, correctly, the (t, x, y) coordinates of all events of interest and then looking at their relationships, you are writing down (x, y) coordinates only--and not always the right ones, at that, as the above shows--and trying to reason about them without including the t coordinate. That doesn't work, and your posts are just illustrating that fact.
Another standard tool is a spacetime diagram. Try imagining a diagram (or drawing a projection of it on a sheet of paper) where Alice's worldline goes from (0, 0, 0) to (1, 0, 0); Bob's worldline goes from (0, 0, 0) to (1, 0.6, 0); and Bob's light goes from (0, 0, 0) to (1, 0.6, 0.8).
That is a correct diagram that shows the correct relationships between those three objects and how they travel in 1 unit of time in Alice's frame. None of your diagrams show that kind of relationship, and in fact they are confusing you into thinking the relationship is something different and incorrect.
You have bombarded me with several more posts, but at this point I'm not even going to respond to them. You need to look at what I wrote above and take a big step back and start from scratch. Write down the
proper coordinates for all events of interest in Alice's frame. Then look for relationships between them. If you keep on trying to use your personally invented tools, or trying to convince me that your analysis is correct without starting from scratch and using the standard tools, you are just going to confuse yourself further, and there will be no point in continuing this thread, and it will be shut down.