Particle Position from a V(m/s) vs T(s) Graph

In summary, the particle's position is determined by adding the position at 0 seconds to the displacement between 0 and the desired time. This displacement is found by calculating the area under the velocity curve, taking into account the direction (positive or negative) of the area. In this specific problem, the particle's position at 2 seconds is 26 meters, at 3 seconds is 28 meters, and at 4 seconds is 26 meters. This can be calculated by breaking down the area under the curve into a rectangle and a triangle, and using the appropriate formulas.
  • #1
ae4jm
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[SOLVED] Particle Position from a V(m/s) vs T(s) Graph

A particle starts from Xo=10 m and To=0 and moves with the velocity graph shown in Figure Ex2.11.

a. What is the object's position at T=2s, 3s, and 4s?
b. Does this particle have a turning point? If so, at what time?

I've gotten the answer to b. part. The particle turns at T=3s when the velocity is =0.
A. part is giving me problems. I've got the answer to t=2s by figuring the problem like this, the particle starts at 10m when Xo=0 and To=0. So, 10m + 1(8)+2(4)=26m.
But, when T=3s and when T=4s, my answers are wrong.

The answers in the back of the book give for a. part: When T=3s is 28m, and when
T=4s is 26 m.

I've attached the questions and the graph, where am I going wrong? Thanks for any help received!
 

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  • #2
Note that the velocity is continually changing. In the interval from T = 0 to some other time, what's the average velocity? Use that to find the displacement.
 
  • #3
ae4jm said:
A particle starts from Xo=10 m and To=0 and moves with the velocity graph shown in Figure Ex2.11.

a. What is the object's position at T=2s, 3s, and 4s?
b. Does this particle have a turning point? If so, at what time?

I've gotten the answer to b. part. The particle turns at T=3s when the velocity is =0.
A. part is giving me problems. I've got the answer to t=2s by figuring the problem like this, the particle starts at 10m when Xo=0 and To=0. So, 10m + 1(8)+2(4)=26m.
But, when T=3s and when T=4s, my answers are wrong.

You got the correct answer for 2 seconds by pure luck. The coorect approach is completely different from what you did. To find the position at any time, you must add the position at 0 second to the displacement between 0 and the time where you want to find the position of the object.

For example,
[tex] x(2 s) = x(0) + \Delta(x) [/tex] between 0 and 2 seconds

The key point is that the displacement in a velocity graph is given by the area under th ecurve . Find the area under the curve between 0 and 2 seconds and you will find that it is 16 meters. Added to x(0) = 10 m gives 26 meters for the position at 2 seconds.

Now find the area under the curve between 0 and 3 seconds and add it to 10 meters and you will find the position at 3 seconds.

And so on. The only thing you must be careful about is that once the graph goes below the horizontal axis, you must count the are as being negative (after 3 seconds).
 
  • #4
Is this where I would use displacement=1/2 X b X h to get the area? then add this back to 10m? I would have no problem getting the area under the curve if I had the equation I was looking at and not a diagram (just use integration), but in looking at the graph it is intimidating and confusing. If I take 1/2 X b X h at the t=2s, I get 1/2 X 2 X 8, which is 8, I'm not getting the 16. If for the area at t=3s, I get 1/2 X 3 X 12, which I do get 18. So, I'm still missing something, rather misunderstanding what I should do. I do appreciate all of your help though in trying to get me to understand the concept.
 
  • #5
ae4jm said:
Is this where I would use displacement=1/2 X b X h to get the area? then add this back to 10m? I would have no problem getting the area under the curve if I had the equation I was looking at and not a diagram (just use integration), but in looking at the graph it is intimidating and confusing. If I take 1/2 X b X h at the t=2s, I get 1/2 X 2 X 8, which is 8, I'm not getting the 16. If for the area at t=3s, I get 1/2 X 3 X 12, which I do get 18. So, I'm still missing something, rather misunderstanding what I should do. I do appreciate all of your help though in trying to get me to understand the concept.

Consider from 0 to 2 seconds. The formula 1/2 times b times h would work if you had a triangle but you don't. It's hard to explain with words but break the area under the curve into two pieces: you have a triangle on top of a rectangle.


The rectangle is 2 s wide and 4m/s high so it has an area of 8 meters.

The triangle on top of the rectangle has a width of 2 seconds (the base) and a height of 12-4 = 8 m/s. SO it has an area of 1/2 * 2 * 8 = 8 m also (by pure luck it has the same area as the rectangle.

So a total area of 16 meters between 0 and 2 seconds. So position at 2 seconds = 16 + 10 = 26 meters

Between 0 and 3 seconds you can use 1/2*b*h because you have a rectangle.
 
  • #6
Okay, that is what I was missing--never took geometry, just a small amount of trig. I basically began college in algebra, then pre-calc classes, Cal 1, and now cal 2 and PHY 213.

I've got the idea now. It seems as though all of Physics problems are word problems, some dealing with graphs, and so every problem seems unique. I've got several problems to get completed over the weekend, so I'll be utilizing this forum quite often, especially since Physics is so new to me.

I'll use the triangle equation and the trapezoid equation I think for t=4s? Looks like a trapezoid where the velocity makes it's turn at t=3s.

Thanks again!
 
  • #7
ae4jm said:
Okay, that is what I was missing--never took geometry, just a small amount of trig. I basically began college in algebra, then pre-calc classes, Cal 1, and now cal 2 and PHY 213.

I've got the idea now. It seems as though all of Physics problems are word problems, some dealing with graphs, and so every problem seems unique. I've got several problems to get completed over the weekend, so I'll be utilizing this forum quite often, especially since Physics is so new to me.

I'll use the triangle equation and the trapezoid equation I think for t=4s? Looks like a trapezoid where the velocity makes it's turn at t=3s.

Thanks again!

You are welcome. The fundamental point here is that the displacement s given by the area under the curve in a velocity graph. And you must decompose any area into rectangles and triangles.

For 0 to 4 seconds, what you must do is to consider separately the part of the are which is above the horizontal axis and the part below. The part above is from 0 to 3 seconds so the area of that part is simply what you got from 0 to 3 seconds. From 3 to 4 seconds, you again have a triangle so you use 1/2*b*h but this time you assign a negative value to your answer (so it gives -2 meters for the area) which you must add up to the area under the curve between 0 and 3 seconds for the total displacement.


Best luck
 
  • #8
While kdv gave an excellent explanation, which you would do well to study carefully, you can also make use of [itex]\Delta x = v_{ave}\Delta t[/itex]. For example, from T = 0 to T = 2s the velocity goes from 12 m/s to 4 m/s. Thus the average velocity in that interval is right in the middle (since the plot of v is a straight line) at 8 m/s. So the change in x is (8 m/s)*(2 s) = 16 m. Thus the position at T = 2s is the starting position ([itex]x_0 = 10[/itex] m) plus 16 m, or x = 26 m.

This is, of course, completely equivalent to what kdv has explained. But sometimes looking at things from a slightly different angle helps understanding sink in deeper.

[Edit: Thanks to kdv for pointing out my initial error.]
 
Last edited:
  • #9
Doc Al said:
While kdv gave an excellent explanation, which you would do well to study carefully, you can also make use of [itex]\Delta x = v_{ave}\Delta t[/itex]. For example, from T = 0 to T = 2s the velocity goes from 12 m/s to 8 m/s. Thus the average velocity in that interval is right in the middle (since the plot of v is a straight line) at 10 m/s. So the change in x is (10 m/s)*(2 s) = 20 m. Thus the position at T = 2s is the starting position ([itex]x_0 = 10[/itex] m) plus 20 m, or x = 30 m.

This is, of course, completely equivalent to what kdv has explained. But sometimes looking at things from a slightly different angle helps understanding sink in deeper.

Yes, this is a very good way to do it too! (just a small correction: the velocity from 0 to 2 seconds is the middle value between 12 and 4 m/s so it's actually 8 m/s therefore the area under the curve is + 16 meters as obtained previously).

I agree that this is actually faster than the method I explained. As long as the OP is aware that this works only for straight line graphs (and that the area under the curve approach is more general) I agree that Doc Al's method is actually faster in this example.


Regards
 
  • #10
kdv said:
Yes, this is a very good way to do it too! (just a small correction: the velocity from 0 to 2 seconds is the middle value between 12 and 4 m/s so it's actually 8 m/s therefore the area under the curve is + 16 meters as obtained previously).
Oops! :redface: Thanks. (I'll correct my error in the other post.)
 
  • #11
Thanks for all of the great help! I'm working on my other Physics homework now. I got the answer for all three now thanks to you guys. I'm definitely keeping this information in my notes to look back on when another problem such as this comes along.

Thanks again for all of your help, Matt.
 

1. What is a V(m/s) vs T(s) graph?

A V(m/s) vs T(s) graph is a visual representation of the relationship between velocity (V) and time (T) for a specific particle. It shows how the velocity of the particle changes over time.

2. How can you determine the particle's position from this graph?

You can determine the particle's position by finding the area under the V vs T graph. The displacement of the particle is equal to the area under the graph, which can be calculated using basic geometric formulas.

3. What does the slope of the graph represent?

The slope of the graph represents the particle's acceleration. A steeper slope indicates a higher acceleration, while a flatter slope indicates a lower acceleration.

4. What information do you need to create a V vs T graph?

To create a V vs T graph, you will need data on the particle's velocity and time. This can be collected through experiments or simulations.

5. How can you use a V vs T graph to analyze the motion of a particle?

A V vs T graph can be used to analyze the motion of a particle by providing information on its velocity, acceleration, and displacement over a specific period of time. It can also be used to identify any changes in the particle's motion, such as when it is at rest or when it changes direction.

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